Exemple #1
0
 public static Offset <MovementCommand> CreateMovementCommand(FlatBufferBuilder builder,
                                                              Offset <PlayerInfo> playerOffset = default(Offset <PlayerInfo>))
 {
     builder.StartObject(1);
     MovementCommand.AddPlayer(builder, playerOffset);
     return(MovementCommand.EndMovementCommand(builder));
 }
Exemple #2
0
 public static MovementCommand GetRootAsMovementCommand(ByteBuffer _bb, MovementCommand obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }