public static Offset <MovementCommand> CreateMovementCommand(FlatBufferBuilder builder, Offset <PlayerInfo> playerOffset = default(Offset <PlayerInfo>)) { builder.StartObject(1); MovementCommand.AddPlayer(builder, playerOffset); return(MovementCommand.EndMovementCommand(builder)); }
public static MovementCommand GetRootAsMovementCommand(ByteBuffer _bb, MovementCommand obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }