public static void Initialize(Game game) { mInstance = new StateManager(game); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Services.AddService(typeof(SpriteBatch), spriteBatch); /* graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); */ StateManager.Initialize(this); sm = StateManager.GetInstance(); }