public static void Initialize(Game game)
 {
     mInstance = new StateManager(game);
 }
Exemple #2
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Services.AddService(typeof(SpriteBatch), spriteBatch);

              /*
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;
            graphics.ApplyChanges();
              */
            StateManager.Initialize(this);
            sm = StateManager.GetInstance();
        }