private StateManager(Game game)
 {
     mState = GameState.MAIN_MENU;
     mMenuState = new MainMenu(game);
     mPlayState = new GameManager(game,1);
     mPauseState = new PauseState(game);
     mSettingsState = new SettingsState(game);
     mDeadState = new DeadState(game);
     mResultState = new ResultState(mGame, 0, 0, Score.AlphaScore.F, "");
     mGame = game;
 }
 public void ShowResults(int p1score, int p2score, string time1, string time2, Score.AlphaScore alpha1, Score.AlphaScore alpha2)
 {
     mResultState = new ResultState(mGame, p1score, p2score, alpha1, alpha2, time1, time2);
     mState = GameState.RESULT_SCREEN;
 }