void AddTileToLayerMenu(TileAtlas atlas, TileAtlas.TagLayer layer, Event e) { GenericMenu menu = new GenericMenu(); menu.AddDisabledItem(new GUIContent("Tile from other layer [Not Implemented]")); menu.AddDisabledItem(new GUIContent("Tile from project files [Not Implemented]")); menu.AddDisabledItem(new GUIContent("Generate Tile from Gameobject [Not Implemented]")); menu.AddItem(new GUIContent("Drag and Drop files here!"), true, () => { }); menu.ShowAsContext(); e.Use(); }
bool CheckForRequirements() { if (!t) { EditorGUILayout.HelpBox("Please Create LevelBuilder in Scene", MessageType.Warning); if (GUILayout.Button("Create LevelBuilder")) { var go = new GameObject("Level Builder"); _t = go.AddComponent <LevelBuilder>(); } return(false); } if (!t.tileSet) { EditorGUILayout.HelpBox("Please Apply TileAtlas to LevelBuilder", MessageType.Warning); if (GUILayout.Button("Create New Tile Atlas")) { var tileAtlas = CreateInstance <TileAtlas>(); var path = EditorUtility.SaveFilePanelInProject("New TileAtlas", "My Tile Atlas", "asset", "Choose destination of new asset"); AssetDatabase.CreateAsset(tileAtlas, path); AssetDatabase.Refresh(); t.tileSet = (TileAtlas)AssetDatabase.LoadAssetAtPath(path, typeof(TileAtlas)); EditorGUIUtility.PingObject(t.tileSet); } TileAtlas chosen = null; chosen = (TileAtlas)EditorGUILayout.ObjectField("Use Preexisting ", chosen, typeof(TileAtlas), false); if (chosen) { t.tileSet = chosen; } return(false); } if (t.tileSet.tiles == null || t.tileSet.tiles.Count == 0) { EditorGUILayout.HelpBox("Please add Tiles to TileAtlas", MessageType.Warning); if (GUILayout.Button("Ping Atlas")) { EditorGUIUtility.PingObject(t.tileSet); } return(false); } if (t.tileSet.TileFromGuid == null || t.tileSet.TileFromGuid.Keys.Count == 0) { EditorGUILayout.HelpBox("Please click 'Dictionary from List' in TileAtlas", MessageType.Warning); if (GUILayout.Button("Ping Atlas")) { EditorGUIUtility.PingObject(t.tileSet); } return(false); } return(true); }
void LayerRightClickMenu(Event e, int index, TileAtlas atlas) { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Remove Layer " + index + ":" + atlas.layers[index].name), false, () => { atlas.RemoveLayer(atlas.layers[index]); t.RemoveLayer(index); paletteIndex = 0; layerIndex--; }); menu.AddItem(new GUIContent("Delete all objects at " + index + ":" + atlas.layers[index].name), false, () => { t.ClearLayer(index); }); menu.AddItem(new GUIContent("Change Layer Color"), false, () => { atlas.layers[index].color = UnityEngine.Random.ColorHSV(0f, 1f, 0.5f, 0.5f, 0.6f, 0.8f); }); menu.ShowAsContext(); e.Use(); }
public void ChangeTileToLayer(TileAtlas atlas, int i2, TileObject buttonTileObject) { Debug.Log(i2 + ":" + atlas.layers.Count + " obj: " + buttonTileObject.name); atlas.layers[i2].layerObjects.Add(buttonTileObject); }
void TileRightClickMenu(Event e, TileObject buttonTileObject, TileAtlas atlas) { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Select Tile Object"), false, () => { Selection.activeObject = buttonTileObject; }); menu.AddItem(new GUIContent("Select linked Prefab"), false, () => { Selection.activeObject = buttonTileObject.prefabs[0]; }); for (int i = 0; i < atlas.layers.Count; i++) { if (i == layerIndex) { continue; } int weird = i; menu.AddItem(new GUIContent("Move to Layer/Layer " + weird + " : " + atlas.layers[weird].name), false, () => { Debug.Log(weird + ":" + atlas.layers.Count + " obj: " + buttonTileObject.name); atlas.MoveTileToLayer(buttonTileObject, atlas.layers[weird]); t.MoveExistingTilesToLayer(buttonTileObject, layerIndex, weird); }); } menu.AddItem(new GUIContent("Remove/Clear Tiles from Layer"), false, () => { if (layerIndex > 0 && layerIndex < atlas.layers.Count) { t.RemovePlacedTiles(buttonTileObject, layerIndex); } }); menu.AddItem(new GUIContent("Remove/Clear Tiles from Layer and move to Unsorted"), false, () => { if (layerIndex > 0 && layerIndex < atlas.layers.Count) { t.RemovePlacedTiles(buttonTileObject, layerIndex); atlas.RemoveTileFromLayer(buttonTileObject, atlas.layers[layerIndex]); } }); menu.AddItem(new GUIContent("Remove/Clear Tiles and remove from Atlas"), false, () => { if (layerIndex > 0 && layerIndex < atlas.layers.Count) { t.RemovePlacedTiles(buttonTileObject, layerIndex); atlas.RemoveTileFromLayer(buttonTileObject, atlas.layers[layerIndex]); } atlas.RemoveFromAtlas(buttonTileObject); }); // ----------------- disabled multi layer support for now and see if a need arises -----------------// //for (int i = 0; i < atlas.layers.Count; i++) //{ // if (i == layerIndex) continue; // int weird = i; // menu.AddItem(new GUIContent("Add to Layer/Layer " + weird +" : "+atlas.layers[weird].name), false, () => // { // Debug.Log(weird + ":" + atlas.layers.Count + " obj: " + buttonTileObject.name); // atlas.MoveTileToLayer(buttonTileObject, atlas.layers[weird], true); // }); //} menu.AddSeparator(""); menu.AddItem(new GUIContent("Move to and create new Layer"), false, () => { atlas.AddTagLayer(); atlas.MoveTileToLayer(buttonTileObject, atlas.layers[atlas.layers.Count - 1]); }); menu.ShowAsContext(); e.Use(); }
void DrawOnScreenPalette() { bool guiChangedBefore = GUI.changed; TileAtlas atlas = t.tileSet; TileAtlas.TagLayer activeLayer = layerIndex == -1 ? atlas.defaultLayer : (layerIndex < atlas.layers.Count) ? atlas.layers[layerIndex] : atlas.defaultLayer; if (activeLayer == atlas.defaultLayer) { return; } float scrollBarSize = GUI.skin.verticalScrollbar.fixedWidth; ChangeVerticalScrollbar(6); onScreenPaletteScroll = EditorGUILayout.BeginScrollView(onScreenPaletteScroll, GUILayout.Width(52)); List <GUIContent> paletteIcons = new List <GUIContent>(); int maximumPreviewImages = 60; for (int i = 0; i < atlas.layers.Count; i++) { var layer = atlas.layers[i]; if (paletteVisibility == null || paletteVisibility.Length == 0) { _paletteVis = new bool[t.tileSet.layers.Count]; } if (paletteVisibility[i] || layer == activeLayer) { foreach (var atlasTile in layer.layerObjects) { // Get a preview for the prefab if (!atlasTile || atlasTile.prefabs.Length == 0) { continue; } if (layer.layerObjects.Count > maximumPreviewImages) { paletteIcons.Add(new GUIContent(atlasTile.name)); } else { Texture2D texture = AssetPreview.GetAssetPreview(atlasTile.prefabs[0]); paletteIcons.Add(new GUIContent(texture)); } } } } Rect screenPaletteBox = GUILayoutUtility.GetRect(40, paletteIcons.Count * 40, "CN Box"); int previousItems = 0; Vector2 layerIndicatorSize = new Vector2(5, 40); for (int i = 0; i < atlas.layers.Count; i++) { if (paletteVisibility[i] || i == layerIndex) { for (int j = 0; j < atlas.layers[i].layerObjects.Count; j++) { if (i == layerIndex && j == paletteIndex) { EditorGUI.DrawRect(new Rect(screenPaletteBox.position + Vector2.up * previousItems * 40, layerIndicatorSize), atlas.layers[i].color + Color.gray); } else { EditorGUI.DrawRect(new Rect(screenPaletteBox.position + Vector2.up * previousItems * 40, layerIndicatorSize), atlas.layers[i].color); } previousItems++; } } } screenPaletteBox.position += Vector2.right * 5; int gridIndex = GUI.SelectionGrid(screenPaletteBox, GetIndexFromPaletteIndex(paletteIndex), paletteIcons.ToArray(), 1, "CN Box"); int layerIndexFromPalette; EditorGUILayout.EndScrollView(); ChangeVerticalScrollbar(scrollBarSize); if (!guiChangedBefore && GUI.changed) { paletteIndex = GetPaletteIndexFromIndex(gridIndex, out layerIndexFromPalette); layerIndex = layerIndexFromPalette; Repaint(); } int GetPaletteIndexFromIndex(int i, out int newLayerIndex) { int indexInPalette = 0; int itemsBefore = 0; for (int layer = 0; layer < paletteVisibility.Length; layer++) { if (paletteVisibility[layer] || layer == layerIndex) { itemsBefore += atlas.layers[layer].layerObjects.Count; if (itemsBefore > i) { indexInPalette = i - (itemsBefore - atlas.layers[layer].layerObjects.Count); newLayerIndex = layer; //Debug.Log(newLayerIndex); return(indexInPalette); } } } newLayerIndex = 0; return(0); } int GetIndexFromPaletteIndex(int pIndex) { int offset = 0; for (int i = 0; i < layerIndex; i++) { if (paletteVisibility[i]) { offset += atlas.layers[i].layerObjects.Count; } } return(pIndex + offset); } }
void DrawPalette(TileAtlas atlas, Event e) { TileAtlas.TagLayer activeLayer = layerIndex == -1 ? atlas.defaultLayer : (layerIndex < atlas.layers.Count) ? atlas.layers[layerIndex] : atlas.defaultLayer; //DragTest //Rect myRect = GUILayoutUtility.GetRect(100, 40, GUILayout.ExpandWidth(true)); //GUI.Box(myRect, "Drag and Drop Prefabs to this Box!"); //if (myRect.Contains(e.mousePosition)) //{ // if (e.type == EventType.DragUpdated) // { // DragAndDrop.visualMode = DragAndDropVisualMode.Move; // //Debug.Log("Drag Updated!"); // e.Use(); // } // else if (e.type == EventType.DragPerform) // { // DragAndDrop.AcceptDrag(); // Debug.Log("Drag Perform!"); // Debug.Log(DragAndDrop.objectReferences.Length); // if (atlas.layers.Count > 0) // for (int i = 0; i < DragAndDrop.objectReferences.Length; i++) // { // atlas.layers[0].layerObjects.Add(DragAndDrop.objectReferences[i] as TileObject); // } // e.Use(); // } //} //if (e.type == EventType.DragExited || e.type == EventType.MouseUp) //{ // //Debug.Log("Drag exited"); // DragAndDrop.PrepareStartDrag(); //} //------ EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); Color guiColor = GUI.color; //EditorGUIUtility.IconContent("Settings") if (GUILayout.Button("Ξ", GUILayout.Width(18), GUILayout.Height(activeLayer == atlas.defaultLayer ? 60 : 30))) { layerIndex = -1; } for (int i = 0; i < atlas.layers.Count; i++) { int index = i; GUI.color = atlas.layers[i].color; Rect buttonRect = GUILayoutUtility.GetRect(new GUIContent(i.ToString()), "Button", GUILayout.Width(18), GUILayout.Height(activeLayer == atlas.layers[i] ? 60 : 30)); if (GUI.Button(buttonRect, i.ToString())) { layerIndex = i; if (e.button == 1) { LayerRightClickMenu(e, index, atlas); } } } GUI.color = guiColor; if (GUILayout.Button("+", GUILayout.Width(18), GUILayout.Height(18))) { atlas.AddTagLayer(); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); if (activeLayer != atlas.defaultLayer) { bool changedBefore = GUI.changed; activeLayer.name = EditorGUILayout.TextField(activeLayer.name); if (!changedBefore && GUI.changed) { UnityEditor.EditorUtility.SetDirty(atlas); } } else { EditorGUILayout.HelpBox("Unsorted objects, rightclick and move to a layer to use.", MessageType.Info, true); } if (layerIndex >= 0 && layerIndex < atlas.layers.Count) { //activeLayer.rasterSize = EditorGUILayout.Vector3Field("raster ", activeLayer.rasterSize); bool changedBefore = GUI.changed; EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Rastersize"); activeLayer.rasterSize.x = EditorGUILayout.DelayedFloatField(activeLayer.rasterSize.x); activeLayer.rasterSize.y = EditorGUILayout.DelayedFloatField(activeLayer.rasterSize.y); activeLayer.rasterSize.z = EditorGUILayout.DelayedFloatField(activeLayer.rasterSize.z); EditorGUILayout.EndHorizontal(); if (!changedBefore && GUI.changed) { t.UpdateTilePositionsOnLayer(activeLayer, layerIndex); } } if (activeLayer != atlas.defaultLayer && activeLayer.layerObjects.Count == 0) { EditorGUILayout.HelpBox("Drag and Drop Tiles here.", MessageType.Info, true); return; } //----- EditorGUILayout.Vector2Field("scroll", paletteScroll); float columnCount = 4f; float panelSize = (position.width - 60) / columnCount; paletteScroll = EditorGUILayout.BeginScrollView(paletteScroll); List <GUIContent> paletteIcons = new List <GUIContent>(); float enumerationCount = 0; if (activeLayer == atlas.defaultLayer) { foreach (var atlasTile in atlas.TileFromGuid.Values) { // Get a preview for the prefab if (!atlasTile) { continue; } Vector2 yValues = new Vector2(Mathf.Floor(enumerationCount / columnCount) * panelSize, Mathf.Floor(enumerationCount / columnCount) * panelSize + panelSize); if (yValues.x < paletteScroll.y - panelSize || yValues.y > paletteScroll.y + panelSize * 4 + panelSize) //(atlas.tiles.Count > maximumPreviewImages) { paletteIcons.Add(new GUIContent(atlasTile.name)); } else { Texture2D texture = null; if (atlasTile.prefabs.Length != 0) { texture = AssetPreview.GetAssetPreview(atlasTile.prefabs[0]); } paletteIcons.Add(texture ? new GUIContent(texture) : new GUIContent("No Preview Available")); } enumerationCount++; } if (paletteIcons.Count == 0) { EditorGUILayout.HelpBox("No unsorted tiles in atlas", MessageType.Info); } } else { foreach (var atlasTile in activeLayer.layerObjects) { // Get a preview for the prefab if (!atlasTile) { continue; } Vector2 yValues = new Vector2(Mathf.Floor(enumerationCount / columnCount) * panelSize, Mathf.Floor(enumerationCount / columnCount) * panelSize + panelSize); if (yValues.x < paletteScroll.y - panelSize || yValues.y > paletteScroll.y + panelSize * 4 + panelSize) { paletteIcons.Add(new GUIContent(atlasTile.name)); //paletteIcons.Add(new GUIContent($"{enumerationCount} : {yValues}")); } else { Texture2D texture = null; if (atlasTile.prefabs.Length != 0) { texture = AssetPreview.GetAssetPreview(atlasTile.prefabs[0]); } paletteIcons.Add(texture ? new GUIContent(texture) : new GUIContent("No Preview Available")); } enumerationCount++; } } if (activeLayer != atlas.defaultLayer) { paletteIcons.Add(EditorGUIUtility.IconContent("Toolbar Plus")); } // Display the grid //paletteIndex = GUILayout.SelectionGrid(paletteIndex, paletteIcons.ToArray(), 4, GUILayout.Width(position.width-38)); EditorGUILayout.BeginHorizontal(); GUIStyle iconLabel = new GUIStyle("Label"); iconLabel.alignment = TextAnchor.UpperCenter; iconLabel.normal.textColor = Color.grey; for (int i = 0; i < paletteIcons.Count; i++) { Rect buttonRect = GUILayoutUtility.GetRect(paletteIcons[i], "Button", GUILayout.Width(panelSize), GUILayout.Height(panelSize)); TileObject buttonTileObject = activeLayer == atlas.defaultLayer ? atlas.tiles[i] : i < activeLayer.layerObjects.Count ? activeLayer.layerObjects[i] : null; bool clickHere = false; if (buttonRect.Contains(e.mousePosition)) { switch (e.type) { //case EventType.MouseDrag: // DragAndDrop.PrepareStartDrag(); // DragAndDrop.SetGenericData("TileObject", buttonTileObject); // DragAndDrop.objectReferences = new Object[] { buttonTileObject }; // DragAndDrop.StartDrag("Drag"); // break; //case EventType.DragExited: // clickHere = true; // break; case EventType.MouseDown: clickHere = true; break; } } TileAtlas.TagLayer tileLayer = null; foreach (var layer in atlas.layers) { if (layer.layerObjects.Contains(buttonTileObject)) { tileLayer = layer; break; } } GUI.backgroundColor = tileLayer != null?tileLayer.color:guiColor; GUI.Toggle(buttonRect, paletteIndex == i, paletteIcons[i], "Button"); if (buttonTileObject) { GUI.Label(buttonRect, buttonTileObject.name, iconLabel); } if (clickHere) { paletteIndex = i; if (activeLayer == atlas.defaultLayer) { Selection.activeObject = buttonTileObject; } if (activeLayer != atlas.defaultLayer && i == paletteIcons.Count - 1) { AddTileToLayerMenu(atlas, activeLayer, e); paletteIndex = 0; } else if (e.button == 1) // rightclick { TileRightClickMenu(e, buttonTileObject, atlas); } } if (i % (int)(columnCount) == columnCount - 1)// && i != 0) { EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); } } EditorGUILayout.EndHorizontal(); if (activeLayer == atlas.defaultLayer) { selectedTileGuid = atlas.tiles[paletteIndex].guid; } else { if (paletteIndex >= activeLayer.layerObjects.Count) { paletteIndex = 0; } if (activeLayer.layerObjects[paletteIndex]) { selectedTileGuid = activeLayer.layerObjects[paletteIndex].guid; } else { selectedTileGuid = ""; } } EditorGUILayout.EndVertical(); EditorGUILayout.EndScrollView(); EditorGUILayout.EndHorizontal(); GUI.backgroundColor = guiColor; }