public Game1() { graphics = new GraphicsDeviceManager(this) { IsFullScreen = false, PreferredBackBufferHeight = 768, PreferredBackBufferWidth = 1024 }; Content.RootDirectory = "Content"; eggGameState = EggGameState.Game; newGameButton = CreateButtonSprite(Resources.NewGame, new Vector2(50, 710)); pauseButton = CreateButtonSprite(Resources.Pause, new Vector2(346, 710)); continueButton = CreateButtonSprite(Resources.Continue, new Vector2(346, 710)); continueButton.Visible = false; exitButton = CreateButtonSprite(Resources.Exit, new Vector2(800, 710)); }
private Button CreateButtonSprite(string text, Vector2 position) { var button = new Button(this, text, position); Components.Add(button); return button; }