public Loader(UcdLoader data) { _owner = data; Options = data._options; if ((Options & LoadOptions.IgnoreDecombosing) == 0) { _decomposeMap = Util.GetDecombosingMap(); } }
protected ScriptLoaderBase(UcdLoader owner) { _owner = owner; _scripts = XUtil.GetScriptMap(); }
public ScriptLoader(UcdLoader owner) : base(owner) { }
public ScriptCodeLoaded(UcdLoader owner) : base(owner) { }