/// <summary> /// Read the server state from incomming packet. /// </summary> /// <param name="packet">Incomming packet.</param> public void UpdateState(byte[] packet) { if (packet.Length != 8) { return; } CServerStatus DonkeyServidorEstado = new CServerStatus(new MemoryStream(packet)); m_Users = DonkeyServidorEstado.Users; m_Files = DonkeyServidorEstado.Files; // Debug.Write(m_Name+" Users:"+Convert.ToString(m_Users)+" Files:"+Convert.ToString(m_Files)+"\n"); }
/// <summary> /// Read the server state from incomming packet. /// </summary> /// <param name="packet">Incomming packet.</param> public void UpdateState(byte[] packet) { if (packet.Length!=8) return; CServerStatus DonkeyServidorEstado=new CServerStatus(new MemoryStream(packet)); m_Users=DonkeyServidorEstado.Users; m_Files=DonkeyServidorEstado.Files; // Debug.Write(m_Name+" Users:"+Convert.ToString(m_Users)+" Files:"+Convert.ToString(m_Files)+"\n"); }