Exemple #1
0
 /// <summary>
 /// This places all of the smaller classes in the root node
 /// </summary>
 /// <param name="node">The root node in question</param>
 private void CreateGameTree(GroupNode node)
 {
     try
     {
         node.Name = "Workspace";                                             // set the name so it will appear in the browser properly
         node.Initialize();                                                   // initialise root node
         Image            skbx   = new Bitmap(800, 800, System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
         Nodes.SkyboxNode skybox = Nodes.SkyboxNode.Create(new Bitmap(skbx)); // create the skybox
         try
         {
             skybox = Nodes.SkyboxNode.Create(new Bitmap(Image.FromFile("Content/skybox.png"))); // attempt loading the skybox "skybox"
         }
         catch (Exception e)
         {
             skybox = Nodes.SkyboxNode.Create(Resources.NoSkyDefault); // otherwise load the noskydefault
         }
         skybox.Name = "Skybox";
         node.Children.Add(skybox); // add this to the rootnode
     } catch (Exception e)
     {
         if (throwFatalInsteadOfMsg)
         {
             throw;
         }
         GameFatal gf = new GameFatal(e);
         gf.Show();
     }
 }
Exemple #2
0
 private void Match(TreeNode node, SceneNodeBase nodeBase)
 {
     try
     {
         foreach (var item in nodeBase.Children) // item is based off of SceneNodeBase
         {
             var child = new TreeNode(item.Name)
             {
                 Tag = item
             };                                                  // add a node, set its name to the Name field of item
             node.Nodes.Add(child);
             child.ImageIndex         = DeviconServe.GetDeviconIndex(item.GetType().Name);
             child.SelectedImageIndex = DeviconServe.GetDeviconIndex(item.GetType().Name);
             Match(child, item);
         }
     }
     catch (Exception ex)
     {
         if (throwFatalInsteadOfMsg)
         {
             throw;
         }
         GameFatal gf = new GameFatal(ex);
         gf.Show();
     }
 }
Exemple #3
0
        private void Form1_Load(object sender, EventArgs e)
        {
            try
            {
                if (!dllMode)
                {
                    InitGame(); // initgame creates pcam, actionlist, scene and time
                    string[] cfg = new string[] {
                    };
                    try
                    {
                        cfg = File.ReadAllLines("game.cfg"); // try to read game.cfg
                    }
                    catch (Exception)
                    {
                    }
                    nodbg = false;
                    foreach (string i in cfg) // iterate through each line of cfg
                    {
                        string cmd = i.Split(' ')[0];
                        switch (cmd)
                        {
                        case "nodbg":     // nodbg removes all of the explorer and menustrip assets, leaving only the GL window behind
                            splitContainer1.Panel1Collapsed = true;
                            menuStrip1.Visible = false;
                            nodbg = true;
                            break;
                        }
                    }
#if DEBUG_CALLS
                    Basplash.Basplash basplash = new Basplash.Basplash();
                    basplash.Execute("object.RvspInt|abacba|1002;game.Print|vabacba");
#endif
                }
                else
                {
                    gameDll.DrearyCreateInstance("game.External", "External");
                    string[] gd = (string[])gameDll.DrearyCall("External", "getGameDetails");
                    Console.WriteLine("Loading " + gd[0]);
                    gameDll.DrearyCall("External", "gInit", pcam, time, rootElement, client, server, camManip, actionlist, scene, winGLCanvas1);
                }
            }
            catch (Exception ex)
            {
                if (throwFatalInsteadOfMsg)
                {
                    throw;
                }
                GameFatal gf = new GameFatal(ex);
                gf.Show();
            }
        }
Exemple #4
0
        /// <summary>
        /// InitGame initialises all of the classes (pcam, scene, time, the game scene root). It must be called.
        /// </summary>
        private void InitGame()
        {
            try
            {
                var position = new vec3(5, 3, 4);
                var center   = new vec3(0, 0, 0);
                var up       = new vec3(0, 1, 0);
                pcam        = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height); // create the camera
                rootElement = new GroupNode();                                                                                             // this will be the rootnode of the scene
                CreateGameTree(rootElement);
                scene = new Scene(pcam)                                                                                                    // initialises the scene, use pcam as camera
                {
                    RootNode   = rootElement,
                    ClearColor = Color.Black.ToVec4(),
                };
                actionlist = new ActionList();
                treeView1.ExpandAll();
                time = new DateTime();

                var list            = new ActionList();                                                   // iniitialise the actionlist
                var transformAction = new TransformAction(scene);                                         // transform action
                list.Add(transformAction);
                var billboardSortAction = new BillboardSortAction(scene.RootNode, scene.Camera);          // billboard sort
                list.Add(billboardSortAction);
                var renderAction = new RenderAction(scene);                                               // render
                list.Add(renderAction);
                var billboardRenderAction = new BillboardRenderAction(scene.Camera, billboardSortAction); // billboard render
                list.Add(billboardRenderAction);
                actionlist = list;
                camManip   = new FirstPerspectiveManipulater(); // allows moving the camera
                camManip.BindingMouseButtons = GLMouseButtons.Right;
                camManip.StepLength          = 0.1f;
                camManip.Bind(pcam, winGLCanvas1);
                Match(treeView1, scene.RootNode); // update the treeview
            } catch (Exception e)
            {
                if (throwFatalInsteadOfMsg)
                {
                    throw;
                }
                GameFatal gf = new GameFatal(e);
                gf.Show();
            }
        }
Exemple #5
0
 public void Match(TreeView treeView, SceneNodeBase nodeBase)
 {
     try
     {
         treeView.Nodes.Clear(); // clear everything in the treeview
         var node = new TreeNode(nodeBase.Name)
         {
             Tag = nodeBase
         };                                                                               // add a node, set its name to the Name field of nodebase
         treeView.Nodes.Add(node);
         node.ImageIndex         = DeviconServe.GetDeviconIndex(nodeBase.GetType().Name); // get the devicon of this node
         node.SelectedImageIndex = DeviconServe.GetDeviconIndex(nodeBase.GetType().Name);
         var anode = new TreeNode(actionlist.GetType().Name)
         {
             Tag = actionlist
         };                                                                                  // anode is just the action list
         treeView.Nodes.Add(anode);
         anode.ImageIndex         = DeviconServe.GetDeviconIndex(actionlist.GetType().Name); // get the devicon of anode
         anode.SelectedImageIndex = DeviconServe.GetDeviconIndex(actionlist.GetType().Name);
         var cam = new TreeNode(pcam.GetType().Name)
         {
             Tag = pcam
         };
         treeView.Nodes.Add(cam);
         cam.ImageIndex         = DeviconServe.GetDeviconIndex(pcam.GetType().Name);
         cam.SelectedImageIndex = DeviconServe.GetDeviconIndex(pcam.GetType().Name);
         var scn = new TreeNode(scene.GetType().Name)
         {
             Tag = scene
         };
         treeView.Nodes.Add(scn);
         scn.ImageIndex         = DeviconServe.GetDeviconIndex(scn.GetType().Name);
         scn.SelectedImageIndex = DeviconServe.GetDeviconIndex(scn.GetType().Name);
         Match(node, nodeBase);    // call for each child
         Match(anode, actionlist); // call for each child
         treeView.ExpandAll();
     }
     catch (Exception ex)
     {
         GameFatal gf = new GameFatal(ex);
         gf.Show();
     }
 }
Exemple #6
0
 private void Match(TreeNode node, ActionList nodeBase)
 {
     try
     {
         foreach (var item in nodeBase) // item is a task that is put in ActionList
         {
             var child = new TreeNode(item.GetType().Name)
             {
                 Tag = item
             };                                                            // add a node, set its name to the type of its class
             child.ImageIndex         = DeviconServe.GetDeviconIndex(item.GetType().Name);
             child.SelectedImageIndex = DeviconServe.GetDeviconIndex(item.GetType().Name);
             node.Nodes.Add(child);
             // dont call Match at all because the tasks itself dont contain children
         }
     }
     catch (Exception ex)
     {
         GameFatal gf = new GameFatal(ex);
         gf.Show();
     }
 }
Exemple #7
0
 private void winGLCanvas1_OpenGLDraw(object sender, PaintEventArgs e) // draw code
 {
     try
     {
         ActionList list = actionlist;
         if (list != null)
         {
             vec4 clearColor = scene.ClearColor;
             GL.Instance.ClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
             GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT);
             list.Act(new ActionParams(Viewport.GetCurrent())); // fixed
             if (!nodbg)                                        // nodbg will toggle this
             {
                 string tasks = "Tasks: ";
                 foreach (object i in list)
                 {
                     tasks += $"{i.GetType().Name} ";
                 }
                 GL.Instance.DrawText(10, 58, Color.Red, "Verdana", 12, $"RAM Usage (no gc): {GC.GetTotalMemory(false)/1024}");
                 GL.Instance.DrawText(10, 22, Color.Red, "Verdana", 12, "List Size: " + list.Count);
                 GL.Instance.DrawText(10, 34, Color.Red, "Verdana", 12, tasks);
                 GL.Instance.DrawText(10, 10, Color.Red, "Verdana", 12, "FPS: " + winGLCanvas1.FPS.ToString() + " Time " + (DateTime.Now - time).Seconds);
             }
             if (StatusmessageEnabled)
             {
                 GL.Instance.DrawText(10, 34, Color.White, "Verdana", 24, Statusmessage);
             }
         }
     } catch (Exception ex)
     {
         if (throwFatalInsteadOfMsg)
         {
             throw;
         }
         GameFatal gf = new GameFatal(ex);
         gf.Show();
     }
 }