Exemple #1
0
 public static Character CreateNewCharacter(string name, int xp, Alignment alignment, Ability strength, Ability dexterity, Ability constitution, Ability intelligence, Ability wisdom, Ability charisma, ObservableCollection<CharacterClass> classes)
 {
     return new Character
     {
         _name = name,
         _xp = xp,
         _alignment = alignment,
         _str = strength,
         _dex = dexterity,
         _con = constitution,
         _int = intelligence,
         _wis = wisdom,
         _chr = charisma,
         _classes = classes
     };
 }
Exemple #2
0
        public Character(string name)
        {
            _name = name;
            XP = 0;
            _str = new Ability("Strength");
            _dex = new Ability("Dexterity");
            _con = new Ability("Constitution");
            _int = new Ability("Intelligence");
            _wis = new Ability("Wisdom");
            _chr = new Ability("Charisma");

            Abilities = new ObservableCollection<Ability>
            {
                Str, Dex, Con, Int, Wis, Chr
            };
            
        }
Exemple #3
0
        public Character()
        {
            
            _name = "Sarah Brown";
            _classes = new ObservableCollection<CharacterClass> {new Bard(), new Barbarian()};
            XP = 6500;
            _background = Background.Sage;
            _playerName = "Meghan";
            _alignment = Alignment.LawfulGood;
            _class = new Bard();
            _str = new Ability("Strength") {Value = 15};
            _dex = new Ability("Dexterity") {Value = 14};
            _con = new Ability("Constitution") { Value = 13 };
            _int = new Ability("Intelligence") { Value = 12 };
            _wis = new Ability("Wisdom") { Value = 10 };
            _chr = new Ability("Charisma") { Value = 8 };

            Abilities = new ObservableCollection<Ability>
            {
                Str, Dex, Con, Int, Wis, Chr
            };
            
            //Race = Subraces.Human;
            Race = new Race
            {
                Name = "Human",
                RaceEnum = RaceEnum.Human,
                Darkvision = "No",
                Size = "Medium",
                Speed = 30
            };
        }
        public AbilityViewModel(Ability a)
        {
            string name = a.Name;
            Name = name;
            PropertyChanged += abilityViewModelPropertyChanged;
            if (name == "Strength")
            {
                _skills = SkillProvider.GetSkills(SkillProficiency.Strength);
                //_skills = new ObservableCollection<SkillViewModel>
                //{
                //    new SkillViewModel(CharacterSkill.StrengthST),
                //    new SkillViewModel(CharacterSkill.Athletics)
                //};
            }
            else if (name == "Dexterity")
            {
                _skills = new ObservableCollection<SkillViewModel>
                {
                    new SkillViewModel(SkillProficiency.DexterityST),
                    new SkillViewModel(SkillProficiency.Acrobatics),
                    new SkillViewModel(SkillProficiency.SleightofHand),
                    new SkillViewModel(SkillProficiency.Stealth)
                };
            }
            else if (name == "Constitution")
            {
                _skills = new ObservableCollection<SkillViewModel>
                {
                    new SkillViewModel(SkillProficiency.ConstitutionST),
                };
            }
            else if (name == "Intelligence")
            {
                _skills = new ObservableCollection<SkillViewModel>
                {
                    new SkillViewModel(SkillProficiency.IntelligenceST),
                    new SkillViewModel(SkillProficiency.Arcana),
                    new SkillViewModel(SkillProficiency.History),
                    new SkillViewModel(SkillProficiency.Investigation),
                    new SkillViewModel(SkillProficiency.Nature),
                    new SkillViewModel(SkillProficiency.Religion)
                };
            }
            else if (name == "Wisdom")
            {
                _skills = new ObservableCollection<SkillViewModel>
                {
                    new SkillViewModel(SkillProficiency.WisdomST),
                    new SkillViewModel(SkillProficiency.AnimalHandling),
                    new SkillViewModel(SkillProficiency.Insight),
                    new SkillViewModel(SkillProficiency.Medicine),
                    new SkillViewModel(SkillProficiency.Perception),
                    new SkillViewModel(SkillProficiency.Survival)
                };
            }
            else if (name == "Charisma")
            {
                _skills = new ObservableCollection<SkillViewModel>
                {
                    new SkillViewModel(SkillProficiency.CharismaST),
                    new SkillViewModel(SkillProficiency.Deception),
                    new SkillViewModel(SkillProficiency.Intimidation),
                    new SkillViewModel(SkillProficiency.Performance),
                    new SkillViewModel(SkillProficiency.Persuasion),
                };
            }

            Value = a.Value;
            SetBonus();

        }