/// <summary> /// 对象池信息 /// </summary> private void OnCommand_Pools(string[] param) { NetChannelPools.ToString(true); UserTokenPools.ToString(true); IOCPClientSocket.ToString(true); IOCPServerSocket.ToString(true); SendRecvBufferPools.ToString(true); PacketPools.ToString(true); ObjectPools.ToString(true); CommonObjectPools.ToString(true); }
/// <summary> /// 对象池信息 /// </summary> private void OnCommand_Pools(string[] param) { NetChannelPools.ToString(true); UserTokenPools.ToString(true); IOCPClientSocket.ToString(true); IOCPServerSocket.ToString(true); SendRecvBufferPools.ToString(true); PacketPools.ToString(true); ObjectPools.ToString(true); CommonObjectPools.ToString(true); Console.WriteLine("缓存账号数量:" + AccountCacheManager.Instance.GetCacheCount()); }
private void OnAcceptConnect(long conn_idx) { lock (ThreadScheduler.Instance.LogicLock) { m_channel = NetChannelPools.Spawn(); m_channel.Setup(this, m_conn_idx); if (OnConnected != null) { OnConnected(m_channel.conn_idx); } } }
/// <summary> /// 关闭链接:底层通知 /// </summary> private void HanldeCloseConnect() { if (m_channel != null) { m_channel.Destroy(); NetChannelPools.Despawn(m_channel); m_channel = null; } if (OnClose != null) { OnClose(conn_idx); OnClose = null; } }
private void OnAcceptConnect(long conn_idx) { lock (ThreadScheduler.Instance.LogicLock) { NetChannel channel = NetChannelPools.Spawn(); channel.Setup(this, conn_idx); m_channels.Add(channel.conn_idx, channel); if (OnAccept != null) { OnAccept(conn_idx); } } }
public override void Destroy() { if (m_socket != null) {//socket只有外部调用时才主动关闭,否则底层会先自己关闭 m_socket.Close(); m_socket = null; } if (m_channel != null) { m_channel.Destroy(); NetChannelPools.Despawn(m_channel); m_channel = null; } base.Destroy(); }
/// <summary> /// 关闭链接:底层通知 /// </summary> private void HanldeCloseConnect(long conn_idx) { NetChannel channel; if (m_channels.TryGetValue(conn_idx, out channel)) { channel.Destroy(); NetChannelPools.Despawn(channel); } m_channels.Remove(conn_idx); if (OnClose != null) { OnClose(conn_idx); } }
/// <summary> /// 对象池信息 /// </summary> private void OnCommand_Pools(string[] param) { NetChannelPools.ToString(true); UserTokenPools.ToString(true); IOCPClientSocket.ToString(true); IOCPServerSocket.ToString(true); SendRecvBufferPools.ToString(true); PacketPools.ToString(true); ObjectPools.ToString(true); CommonObjectPools.ToString(true); int unit_count = UnitManager.Instance.GetUnitCount(); int relation_count = RelationManager.Instance.GetMemberCount(); Console.WriteLine("缓存玩家数量:" + unit_count + " 缓存关系数量:" + relation_count); }
public override void Close() { if (m_socket != null) { m_socket.Close(); m_socket = null; } //需要放m_socket.Close()后,socket关闭时,内部回调的关闭事件HanldeCloseConnect不能正常执行 foreach (var obj in m_channels) { obj.Value.Destroy(); NetChannelPools.Despawn(obj.Value); } m_channels.Clear(); base.Close(); }