/// <summary>
        /// 发送
        /// </summary>
        private void SendTrapMsg()
        {
            if (m_need_send && m_session_conn_idx > 0)
            {
                //加入队列
                CheckItem item = new CheckItem();
                item.check_delay_time = MathUtils.RandRange(SHC_MIN_TIME, SHC_MAX_TIME);
                item.sh_check_sn      = MathUtils.RandRange(0, int.MaxValue);
                item.check_send_time  = Time.time;
                m_send_checks.Add(item);

                //发给客户端
                gs2c.SpeedCheck msg = PacketPools.Get(gs2c.msg.SPEED_CHECK) as gs2c.SpeedCheck;
                msg.delay_time = item.check_delay_time;
                msg.check_sn   = item.sh_check_sn;
                ClientSession session = ClientSessionManager.Instance.GetSession(m_session_conn_idx);
                if (session != null)
                {
                    session.Send(msg);
                }

                m_need_send = false;
                ++m_total_times;
            }
        }
 /// <summary>
 /// 防加速
 /// </summary>
 private void OnSpeedCheck(PacketBase packet)
 {
     gs2c.SpeedCheck msg = packet as gs2c.SpeedCheck;
     SpeedCheckManager.Instance.OnRecvCheckGrap(msg.check_sn, msg.delay_time);
 }