Exemple #1
0
        public void Save(string fileName)
        {
            EnsureDirectoryExists(fileName);

            var saveState = GetSaveState();

            File.WriteAllText(fileName, SaveStateSerializer.Serialize(saveState));

            _systemContainer.MessageSystem.Write("Saved!", Color.Blue);
        }
Exemple #2
0
        public void Load()
        {
            var directoryName = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Saves");
            var fileName      = Path.Combine(directoryName, "saveFile.sav");

            var loadedState = SaveStateSerializer.Deserialize(File.ReadAllText(fileName));

            _systemContainer.TimeSystem.CurrentTime = loadedState.Time;

            _systemContainer.Seed = loadedState.Seed;

            _systemContainer.MapSystem.Initialise();

            _systemContainer.EntityEngine.Initialise(_systemContainer);

            foreach (var savedEntity in loadedState.Entities)
            {
                var entity = EntitySerializer.Deserialize(_systemContainer, savedEntity);
                if (entity.Name == "Player")
                {
                    _systemContainer.PlayerSystem.Player = entity;
                }
            }

            foreach (var savedMap in loadedState.Maps)
            {
                var map = MapSerializer.Deserialize(_systemContainer, savedMap);

                _systemContainer.MapSystem.MapCollection.Add(map.MapKey, map);
            }

            _systemContainer.MessageSystem.Initialise();

            foreach (var savedMessage in loadedState.Messages)
            {
                var message = MessageSerializer.Deserialize(savedMessage);

                _systemContainer.MessageSystem.AllMessages.Add(message);
            }
        }