private void CreatingBuildingSpotControls(object sebred, GameBoard gameBoard) { Debug.WriteLine("Start creating BuildingSpotControls."); buildingSpotControls = new BuildingSpotControl[gameBoard.BuildingSpots.Count]; for (var i = 0; i < gameBoard.BuildingSpots.Count; i++) { buildingSpotControls[i] = new BuildingSpotControl { BuildingSpot = gameBoard.BuildingSpots[i], Location = gameBoard.BuildingSpots[i].SpotIndex.GetPoint() }; buildingSpotControls[i].cv += GameBoard2Controler_cv; ; } gameForm.UiThread( () => { foreach (var buildingSpotControl in buildingSpotControls) { gameForm.Controls.Add(buildingSpotControl); } Debug.WriteLine("BuildingSpot Controls Load."); } ); }
public void CreateNewGame() { gameBoard = new GameBoard(5, 5); OnGameBoardIsCreated(gameBoard); playerOne = new Player(null); playerOne.CreatePalace = gameBoardControler.GetBSpot; GameStarted += playerOne.OnGetBuildSpot; OnPlayerIsCreated(playerOne); playerTwo = new Player(null); playerTwo.CreatePalace = () => gameBoard.BuildingSpots[3]; GameStarted += playerTwo.OnGetBuildSpot; //OnPlayerIsCreated(player2); }
private void CreatingTileControls(object sender, GameBoard gameBoard) { Debug.WriteLine("Starting creating TileContros"); tileControls = new TileControl[gameBoard.Rows * gameBoard.Collums]; var controlSize = new Size(60, 60); for (var i = 0; i < gameBoard.Collums; i++) { for (var j = 0; j < gameBoard.Rows; j++) { tileControls[(i * gameBoard.Collums) + j] = new TileControl(gameBoard.GetTile(i, j)) { Tile = gameBoard.GetTile(i, j), Location = gameBoard.GetTile(i, j).TileIndex.GetPoint (controlSize.Width, controlSize.Height) }; tileControls[(i * gameBoard.Collums) + j].cv += Go; gameControler.GameBegin += tileControls[(i*gameBoard.Collums) + j].Reset2; } } gameForm.UiThread( () => { foreach (var tileControl in tileControls) { gameForm.Controls.Add(tileControl); } Debug.WriteLine("Tile Controls Load."); } ); }
public void Turn(GameBoard gameBoard) { player.Turn(gameBoard); }
public GameBoard Turn2(GameBoard gameBoard) { timeCounterThread = new Thread( () => { WaitTimeForTurn(timeInSeconds); } ) { IsBackground = true }; timeCounterThread.Start(); PlayerStats = new TileParams(); foreach (var item in PlayerTiles.Where(item => item.IsActive)) { PlayerStats += item.TileParams; } foreach (var building in PlayerBuildingSpots.Select(building => building.Building)) { PlayerStats += building.BuildingParams; } PlayerMoney += PlayerStats.Money; PlayerMoney++; foreach (var buildRequest in PlayerBuildQuery) { buildRequest.AddProgress(PlayerStats.Production); } PlayerBuildQuery.RemoveAll(item => item.IsCompleted); requestsIsCounting = true; timeCounterThread.Join(); Debug.WriteLine("Turn is Over"); return gameBoard; }
private void OnGameBoardIsCreated(GameBoard e) { GameBoardIsCreated?.Invoke(this, e); }