public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); List <GildedRoseItem> gildedRoseItems = new List <GildedRoseItem>(); IList <Item> Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }; for (var i = 0; i < Items.Count; i++) { gildedRoseItems.Add(ItemFactory.GetItem(Items[i])); } var app = new GildedRose(gildedRoseItems); for (var i = 0; i < 31; i++) { Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < Items.Count; j++) { System.Console.WriteLine(Items[j]); } Console.WriteLine(""); app.UpdateQuality(); } }
public GildedRose(IList <Item> Items) { this.Items = ItemFactory.UpdateItensType(Items); }