private void Model_ClockRemoved(object sender, ClockEventArgs e) { var td = e.Clock as TimerData; if (td == null) { return; } ClockVM vm = MyDataFile.ClockVMCollection.VMForM(td); bool active = true; ClockMenuItem tmi = ExistingClockMenuItemInActiveMenu(vm); if (tmi == null) { active = false; //tmi = ExistingClockMenuItemInInactiveMenu(vm); } if (tmi != null) { if (active) { Items.Remove(tmi); } else { //MyInactiveMenuItem.Items.Remove(tmi); } } UpdateSeparatorsVisibility(); }
private void OnClockAdded(ClockEventArgs e) { SubscribeToClock(e.Clock); // before sorting... //CollectionChanged?.Invoke(this, // new NotifyCollectionChangedEventArgs( // NotifyCollectionChangedAction.Add, e.Clock)); // this sorts sometimes... ClockAdded?.Invoke(this, e); }
private void Model_TimerStartedByUser(object sender, ClockEventArgs e) { //var td = e.Clock as TimerData; //if (td == null) //{ // return; //} //ClockVM vm = MyDataFile.ClockVMCollection.VMForM(td); //ClockMenuItem cmi = ExistingClockMenuItemInInactiveMenu(vm); //if (cmi != null) //{ // MyInactiveMenuItem.Items.Remove(cmi); // Items.Insert(0, cmi); // TODO: [VISUAL] insert at correct position according to the order in the MainForm //} UpdateSeparatorsVisibility(); }
private void Model_ClockAdded(object sender, ClockEventArgs e) { if (e.Clock is TimerData tdd) { ClockVM vm = MyDataFile.ClockVMCollection.VMForM(tdd); var tmi = new ClockMenuItem(); tmi.DataContext = vm; if (tdd.Running) { AddTimerMenuItemToMainMenu(tmi); } else { AddTimerMenuItemToMainMenu(tmi); //MyInactiveMenuItem.Items.Insert(0, tmi); } } UpdateSeparatorsVisibility(); }
private void Td_TimerStopped(object sender, ClockEventArgs e) { new TimeOutWindowVM( new TimeOutWindowM(e.Clock)).ShowWindow(); }
private void Model_ClockAdded(object sender, ClockEventArgs e) { UpdateClosestRingingMomentClockBasedOnChangedClock(e.Clock); }
private void Model_TimerStartedByUser(object sender, ClockEventArgs e) { //UpdateClosestRingingMomentClockBasedOnChangedClock(e.Clock); }
private void Model_TimerStopped(object sender, ClockEventArgs e) { HandleClockRemoval(e.Clock); }