public EntityPlayer() : base() { Body = EntityBody.CreateStandardBodyHumanoid(); Hands = EntityHands.CreateStandardHandsHumanoid(); ContainerSlots.ContainerSlots.Add(new EntityContainerSlotBackpack()); ContainerSlots.ContainerSlots.Add(new EntityContainerSlotPouch()); }
internal static EntityBody CreateStandardBodyHumanoid() { EntityBody b = new EntityBody(); b.BodyParts.Add(new EntityBodyPartChest()); b.BodyParts.Add(new EntityBodyPartHead()); b.BodyParts.Add(new EntityBodyPartFeet()); b.BodyParts.Add(new EntityBodyPartNeck()); b.BodyParts.Add(new EntityBodyPartFinger()); b.BodyParts.Add(new EntityBodyPartFinger()); return(b); }