Exemple #1
0
 public List <Vector2f> Build(List <Edge> edges, Rectf bounds)
 {
     Release();
     reorderer.ReorderEdges(edges, typeof(Vertex));
     ClipToBounds(bounds);
     if (polygon.PolyWinding() == Winding.CLOCKWISE)
     {
         points.Reverse();
     }
     return(points);
 }
        public static void Reorder(ref List <Edge> origEdges, ref List <bool> edgeOrientations, Type criterion)
        {
            CreateInstance();

            if (origEdges == null || origEdges.Count == 0)
            {
                return;
            }

            instance.ReorderEdges(origEdges, criterion);

            origEdges.Clear();
            for (int i = 0; i < instance.newEdgesBuffer.Count; i++)
            {
                origEdges.Add(instance.newEdgesBuffer[i]);
            }

            // Copy EdgeOrientations to edgeOrientations
            edgeOrientations.Clear();
            for (int i = 0; i < instance.EdgeOrientations.Count; i++)
            {
                edgeOrientations.Add(instance.EdgeOrientations[i]);
            }
        }