Exemple #1
0
        public object CallMult(Array args)
        {
            if (numArgs != -1)
            {
                throw new InvalidOperationException();
            }

            Array <object> hxArray = (Array <object>)args;
            CSHandleScope  scope   = CSHandleScope.Create();

            GCHandle[] handles = new GCHandle[hxArray.length];
            for (int i = 0; i < hxArray.length; ++i)
            {
                handles[i] = GCHandle.Alloc(hxArray[i]);
            }
            IntPtr[] pointers = new IntPtr[hxArray.length];
            for (int i = 0; i < hxArray.length; ++i)
            {
                pointers[i] = GCHandle.ToIntPtr(handles[i]);
            }
            GCHandle pinnedArray = GCHandle.Alloc(pointers, GCHandleType.Pinned);

            CallMultDelegate cfunc  = (CallMultDelegate)func;
            object           result = HandleUtils.GetObjectFromIntPtr(cfunc(pinnedArray.AddrOfPinnedObject()));

            scope.Destroy();
            for (int i = 0; i < hxArray.length; ++i)
            {
                handles[i].Free();
            }
            pinnedArray.Free();
            return(result);
        }
Exemple #2
0
        public object Call0()
        {
            if (numArgs != 0)
            {
                throw new InvalidOperationException();
            }

            CSHandleScope scope  = CSHandleScope.Create();
            Call0Delegate cfunc  = (Call0Delegate)func;
            object        result = HandleUtils.GetObjectFromIntPtr(cfunc());

            scope.Destroy();
            return(result);
        }
Exemple #3
0
        private static void cs_val_gc(IntPtr inArg1, CSAbstract.FinalizerDelegate arg2)
        {
            object value = HandleUtils.GetObjectFromIntPtr(inArg1);

            if (value == null)
            {
                return;
            }

            if (value is CSAbstract)
            {
                CSAbstract arg1 = (CSAbstract)value;
                arg1.Finalizer = arg2;
            }
            else
            {
                // TODO
            }
        }