protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); gameoverScene = new cls(Vector2.Zero, Game.Content.Load <Texture2D>(@"background\gameoverScene")); sound_gameover = Game.Content.Load <SoundEffect>(@"content\sound\gameover"); base.LoadContent(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); bkgExit = new cls(Vector2.Zero, Game.Content.Load <Texture2D>(@"background\bkgExit")); yes = new cls(new Vector2(450, 400), Game.Content.Load <Texture2D>(@"Pictures\yes")); no = new cls(new Vector2(650, 400), Game.Content.Load <Texture2D>(@"Pictures\no")); no.ColorA = 100; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); background = new cls(Vector2.Zero, Game.Content.Load <Texture2D>(@"Pictures\bkg")); array[0] = new cls(new Vector2(Game.Window.ClientBounds.Width / 2 - 270, Game.Window.ClientBounds.Height / 2 - 75), Game.Content.Load <Texture2D>(@"Pictures\newgame")); array[1] = new cls(new Vector2(Game.Window.ClientBounds.Width / 2 - 350, Game.Window.ClientBounds.Height / 2 + 25), Game.Content.Load <Texture2D>(@"Pictures\introduction")); array[2] = new cls(new Vector2(Game.Window.ClientBounds.Width / 2 - 280, Game.Window.ClientBounds.Height / 2 + 125), Game.Content.Load <Texture2D>(@"Pictures\help")); array[3] = new cls(new Vector2(Game.Window.ClientBounds.Width / 2 - 280, Game.Window.ClientBounds.Height / 2 + 225), Game.Content.Load <Texture2D>(@"Pictures\exit")); //than cay array[4] = new cls(new Vector2(0, 350), Game.Content.Load <Texture2D>(@"Animation\left")); array[5] = new cls(new Vector2(1320, 0), Game.Content.Load <Texture2D>(@"Animation\right")); Apple1 = new cls(new Vector2(220, 185), Game.Content.Load <Texture2D>(@"Animation\apple")); tree1 = new cls(new Vector2(-75, 125), Game.Content.Load <Texture2D>(@"Animation\menuTree1")); tree[0] = new cls(new Vector2(Game.Window.ClientBounds.Width - 600, 100), Game.Content.Load <Texture2D>(@"Animation\menuTree2")); tree[1] = new cls(new Vector2(Game.Window.ClientBounds.Width - 350, Game.Window.ClientBounds.Height - 150), Game.Content.Load <Texture2D>(@"Animation\menuTree3")); tree[2] = new cls(new Vector2(-50, Game.Window.ClientBounds.Height - 180), Game.Content.Load <Texture2D>(@"Animation\menuTree4")); cloud[0] = new cls(new Vector2(0, 0), Game.Content.Load <Texture2D>(@"Animation\cloud1")); cloud[1] = new cls(new Vector2(1200, 50), Game.Content.Load <Texture2D>(@"Animation\cloud2")); soundMenu = Game.Content.Load <SoundEffect>(@"Sound\menu_click"); musicBackground = Game.Content.Load <Song>(@"Music\classified"); if (MediaPlayer.State == MediaState.Stopped) { MediaPlayer.Play(musicBackground); MediaPlayer.Volume = 0.3f; MediaPlayer.IsRepeating = true; } base.LoadContent(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); bkgHelp = new cls(Vector2.Zero, Game.Content.Load <Texture2D>(@"background\bkgHelp")); base.LoadContent(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); intro = new cls(Vector2.Zero, Game.Content.Load <Texture2D>(@"bacgroundMenu\background_02")); base.LoadContent(); }