public int CalculateTotal(EmbeddedData data, DbChar character, DbClassStats stats, out bool firstBorn) { double f = 0; foreach (var i in bonusDat) { if (i.Item3(this, character, character.Fame)) { f += i.Item4(character.Fame); } } //Well Equiped var bonus = character.Items.Take(4).Where(x => x != -1).Sum(x => data.Items[(ushort)x].FameBonus) / 100.0; f += character.Fame * bonus; //First born if (character.Fame + bonus > stats.AllKeys.Select(x => stats[ushort.Parse(x)].BestFame).Max()) { bonus += (int)(character.Fame * 0.1); firstBorn = true; } else { firstBorn = false; } return(character.Fame + (int)bonus); }
public int CalculateTotal(EmbeddedData data, DbChar character, bool firstBorn) { double f = 0; foreach (var i in bonusDat) { if (i.Item3(this, character, character.Fame)) { f += i.Item4(character.Fame); } } //Well Equiped var bonus = character.Items.Take(4).Where(x => x != -1).Sum(x => data.Items[(ushort)x].FameBonus) / 100.0; f += character.Fame * bonus; //First born if (firstBorn) { bonus += (int)(character.Fame * 0.1); } return(character.Fame + (int)bonus); }
public void Death(EmbeddedData dat, DbAccount acc, DbChar character, FameStats stats, string killer) { character.Dead = true; SaveCharacter(acc, character, acc.LockToken != null); bool firstBorn; var finalFame = stats.CalculateTotal(dat, character, new DbClassStats(acc), out firstBorn); var death = new DbDeath(acc, character.CharId); death.ObjectType = character.ObjectType; death.Level = character.Level; death.TotalFame = finalFame; death.Killer = killer; death.FirstBorn = firstBorn; death.DeathTime = DateTime.Now; death.Flush(); var idBuff = BitConverter.GetBytes(character.CharId); Sets.Remove(0, $"alive.{acc.AccountId}", idBuff); Lists.AddFirst(0, $"dead.{acc.AccountId}", idBuff); UpdateFame(acc, finalFame); var entry = new DbLegendEntry() { AccId = int.Parse(acc.AccountId), ChrId = character.CharId, TotalFame = finalFame }; DbLegend.Insert(this, death.DeathTime, entry); }
internal AutoAssign(EmbeddedData dat) : base("autoId") { this.dat = dat; nextSignedId = GetValue <int>("nextSigned", "50000"); //0xC350 nextFullId = GetValue <int>("nextFull", "58000"); //0xE290 }
public void Init(EmbeddedData data) { ObjectDesc field = null; foreach (var i in data.ObjectDescs.Where(_ => _.Value.Player || _.Value.Class == "Player")) { field = i.Value; SetValue(field.ObjectType.ToString(), JsonConvert.SerializeObject(new DbClassAvailabilityEntry() { Id = field.ObjectId, Restricted = field.ObjectType == 782 ? "unrestricted" : "restricted" })); } }
public CreateStatus CreateCharacter(EmbeddedData dat, DbAccount acc, ushort type, int skin, out DbChar character) { var @class = dat.ObjectTypeToElement[type]; if (Sets.GetLength(0, "alive." + acc.AccountId).Exec() >= acc.MaxCharSlot) { character = null; return(CreateStatus.ReachCharLimit); } int newId = (int)Hashes.Increment(0, acc.Key, "nextCharId").Exec(); character = new DbChar(acc, newId) { ObjectType = type, Level = 1, Experience = 0, Fame = 0, HasBackpack = false, Items = @class.Element("Equipment").Value.Replace("0xa22", "-1").CommaToArray <int>(), Stats = new int[] { int.Parse(@class.Element("MaxHitPoints").Value), int.Parse(@class.Element("MaxMagicPoints").Value), int.Parse(@class.Element("Attack").Value), int.Parse(@class.Element("Defense").Value), int.Parse(@class.Element("Speed").Value), int.Parse(@class.Element("Dexterity").Value), int.Parse(@class.Element("HpRegen").Value), int.Parse(@class.Element("MpRegen").Value), }, HP = int.Parse(@class.Element("MaxHitPoints").Value), MP = int.Parse(@class.Element("MaxMagicPoints").Value), Tex1 = 0, Tex2 = 0, Skin = skin, Pet = -1, FameStats = new byte[0], CreateTime = DateTime.Now, LastSeen = DateTime.Now }; character.Flush(); Sets.Add(0, "alive." + acc.AccountId, BitConverter.GetBytes(newId)); return(CreateStatus.OK); }
public void ChangeClassAvailability(DbAccount acc, EmbeddedData data, ushort type) { int price; if (acc.Credits < (price = data.ObjectDescs[type].UnlockCost)) { return; } Hashes.Set(0, $"classAvailability.{acc.AccountId}", type.ToString(), JsonConvert.SerializeObject(new DbClassAvailabilityEntry() { Id = data.ObjectTypeToId[type], Restricted = "unrestricted" })); UpdateCredit(acc, -price); acc.Flush(); acc.Reload(); }
public IEnumerable <Tuple <string, string, double> > GetBonuses(EmbeddedData data, DbChar character, bool firstBorn) { foreach (var i in bonusDat) { if (i.Item3(this, character, character.Fame)) { yield return(Tuple.Create(i.Item1, i.Item2, i.Item4(character.Fame))); } } //Well Equiped var bonus = character.Items.Take(4).Where(x => x != -1).Sum(x => data.Items[(ushort)x].FameBonus) / 100.0; if (bonus > 0) { yield return(Tuple.Create("Well Equipped", "Bonus for equipment", character.Fame * bonus)); } //First born if (firstBorn) { yield return(Tuple.Create("First Born", "Best fame of any of your previous incarnations", character.Fame * 0.1)); } }