public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); if (Alive) { laserGun.Draw(spriteBatch); } }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); laserGun.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); if (Alive) { laserGun.Draw(spriteBatch); } }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); laserGun.Draw(spriteBatch); }