public override void Initialize()
        {
            arena = Matrix.CreateScale(20.0f) *  Matrix.CreateTranslation(Vector3.Zero);

            InitializeTarget();
            seeker = InitializeSeeker();

            evaders = new List<CSprite>();
            evaders.Add(InitializeEvader());
            evaders.Add(InitializeEvader());
            base.Initialize();
        }
        private void YourIt()
        {
            Vector3 seekerPosition = seeker.position;
            Vector3 targetPosition = target.position;

            CSprite evader = InitializeEvader();
            evader.position = seeker.position;
            evaders.Add(evader);

            seeker = InitializeSeeker();
            seeker.position = targetPosition;

            target = evaders[0];
            target.colour = 1;
            evaders.RemoveAt(0);
        }