Exemple #1
0
 private void _updateHook_Update(object sender, System.EventArgs e)
 {
     if (OnUpdate != null)
     {
         OnUpdate(this, e);
     }
     _updatePump.Update();
     _currentFrame = UnityEngine.Time.frameCount;
 }
Exemple #2
0
        private void _tardyUpdateHook_FixedUpdate(object sender, System.EventArgs e)
        {
            _tardyFixedUpdatePump.Update();
            if (TardyFixedUpdate != null)
            {
                TardyFixedUpdate(this, e);
            }

            ////Track exit of fixedupdate loop
            //_currentSequence = UpdateSequence.None;
        }
Exemple #3
0
        //Fixed Update

        private void FixedUpdate()
        {
            //Track entry into fixedupdate loop
            _currentSequence = UpdateSequence.FixedUpdate;

            if (_internalEarlyUpdate != null)
            {
                _internalEarlyUpdate(true);
            }

            _earlyFixedUpdatePump.Update();
            _fixedUpdateInvokeHandle.Update();

            if (EarlyFixedUpdate != null)
            {
                EarlyFixedUpdate(this, System.EventArgs.Empty);
            }
        }