internal void Purge() { _owner = null; }
internal StateData(LinearAnimationBlend owner, ISPAnim anim, float pos) { _owner = owner; _anim = anim; _pos = pos; }
internal void Purge() { _owner = null; }
internal StateData(LinearAnimationBlend owner, ISPAnim anim, float pos) { _owner = owner; _anim = anim; _pos = pos; }