/// <summary>
        /// Draw the gizmo.  (Only call reference Gizmo-legal methods.)
        /// </summary>
        public override void DrawGizmo()
        {
            if (Next)
            {
                AnnotationUtil.DrawArrowGizmo(transform.position, Next.transform.position
                                              , 0, 0.5f, GizmoColor);
            }

            base.DrawGizmo();
        }
Exemple #2
0
        /// <summary>
        /// Draw the gizmo.  (Only call from Gizmo-legal methods.)
        /// </summary>
        public override void DrawGizmo()
        {
            foreach (var item in this)
            {
                if (item)
                {
                    AnnotationUtil.DrawArrowGizmo(
                        transform.position, item.transform.position, 0, 0.5f, GizmoColor);
                }
            }

            base.DrawGizmo();
        }
Exemple #3
0
 /// <summary>
 /// Draw the standard marker gizmo.
 /// </summary>
 /// <param name="transform">The location of the gizmo.</param>
 /// <param name="range">The radius of the gizmo.</param>
 /// <param name="color">The gizmo color.</param>
 /// <param name="includeRotation">
 /// If true the marker will be modified to include a forward direction indicator.
 /// </param>
 protected static void DrawStandardGizmo(
     Transform transform, float range, Color color, bool includeRotation)
 {
     AnnotationUtil.DrawCircleGizmo(transform, Vector3.zero, range, color);
     AnnotationUtil.DrawMarkerGizmo(transform, Vector3.zero, color, includeRotation);
 }