/// <summary>
 /// Replaces the current items with the specified items.
 /// </summary>
 /// <remarks>
 /// <para>
 /// To use this method safely either set <paramref name="asReference"/> to false or discard all external
 /// refrences to <paramref name="items"/>.
 /// </para>
 /// </remarks>
 /// <param name="mountPoints">The object to update. (Required)</param>
 /// <param name="items">The items.</param>
 /// <param name="asReference">
 /// If true the internal buffer will be replaced with a reference to <paramref name="items"/>, otherwise
 /// <paramref name="items"/> will be copied.
 /// </param>
 public static void UnsafeReplaceItems(MountPointGroup mountPoints, bool asReference, params MountPoint[] items)
 {
     if (items == null)
     {
         mountPoints.Clear();
     }
     else
     {
         mountPoints.m_Items = asReference ? items : (MountPoint[])items.Clone();
     }
 }
Exemple #2
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        /// <summary>
        /// Replaces the current mount points with the provided mounts points.
        /// </summary>
        /// <remarks>
        /// <para>
        /// Behavior is undefined if this method if used after outfit initialization or after
        /// accessories are attached.
        /// </para>
        /// <para>
        /// If <paramref name="asReference"/> is true, then all external references to the
        /// <paramref name="mountPoints"/> array must be discared or behavior will be undefined.
        /// </para>
        /// </remarks>
        /// <param name="outfit">The outfit. (Required)</param>
        /// <param name="asReference">
        /// If true, the <paramref name="mountPoints"/> refrence will be used internally, otherwise the array will
        /// be copied.
        /// </param>
        /// <param name="mountPoints">The mount points, or null to clear all mount points.</param>
        public static void UnsafeSet(OutfitCore outfit, bool asReference, params MountPoint[] mountPoints)
        {
            // Design note: While an odd use case, it is not required that a mount point be a child of the outfit, so
            // don't put any restrictions in place for that.

            if (mountPoints == null)
            {
                outfit.m_MountPoints.Clear();
            }
            else
            {
                MountPointGroup.UnsafeReplaceItems(outfit.m_MountPoints, asReference, mountPoints);
            }
        }