public CGameMapParameters copy()
        {
            var ret = new CGameMapParameters();

            ret.numPositions_ = numPositions_;
            if (numStartingCities_ != null)
            {
                ret.numStartingCities_ = new int[numStartingCities_.Length];
                for (int i = 0; i < numStartingCities_.Length; i++)
                {
                    ret.numStartingCities_[i] = numStartingCities_[i];
                }
            }
            ret.needCapitals_  = needCapitals_;
            ret.needImportant_ = needImportant_;
            ret.numImportant_  = numImportant_;

            return(ret);
        }
Exemple #2
0
        public virtual void prepare(
            int mapWidth,
            bool horzWrap,
            int mapHeight,
            bool vertWrap,
            CDLLHints hints,
            CGameMapParameters mparams,
            WBQueryI unitData,
            StringPollerI distributor,
            MapCallbackI callback,
            string logpath,
            string logname,
            int loglevel)
        {
            if (reallogger_ == null)
            {
                reallogger_ = new CLog(logpath, logname, loglevel);
                logger_     = new CSubLog("MapMaker", reallogger_);
            }
            distributor_ = distributor;
            callback_    = callback;

            unitData_ = unitData;

            mapUtil_ = new CMapUtil(mapWidth, horzWrap, mapHeight, vertWrap);

            mparams_ = mparams;

            //build the map output
            for (int i = 0; i < mapWidth * mapHeight; i++)
            {
                mapLocs_.Add(new TempMapStruct());
            }

            //the default seed - object may get replaced
            random_ = new CMTRandom();
        }