private static void CreateSingletonReference()
        {
            if (Instance == null)
            {
                GameObject    batchUpdateObject = new GameObject("BatchUpdate");
                BatchedUpdate batchedUpdate     = batchUpdateObject.AddComponent <BatchedUpdate>();

                Instance = batchedUpdate;
                DontDestroyOnLoad(batchUpdateObject);
            }
        }
Exemple #2
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        public override void OnEnable()
        {
            base.OnEnable();

            _reference = (BatchedUpdate)target;

            if (_reference == null)
            {
                return;
            }

            showTracker = serializedObject.FindProperty("showTracker");
        }