Exemple #1
0
        public override void Start(MatchedEventMap beginState)
        {
            AgentInstanceContext agentInstanceContext = evalEveryNode.Context.AgentInstanceContext;
            agentInstanceContext.InstrumentationProvider.QPatternEveryStart(evalEveryNode.factoryNode, beginState);
            agentInstanceContext.AuditProvider.PatternInstance(true, evalEveryNode.factoryNode, agentInstanceContext);

            this.beginState = beginState.ShallowCopy();
            EvalStateNode childState = evalEveryNode.ChildNode.NewState(this);
            spawnedNodes.Add(childState);

            // During the start of the child we need to use the temporary evaluator to catch any event created during a start.
            // Events created during the start would likely come from the "not" operator.
            // Quit the new child again if
            var spawnEvaluator = new EvalEveryStateSpawnEvaluator(evalEveryNode.Context.StatementName);
            childState.ParentEvaluator = spawnEvaluator;
            childState.Start(beginState);

            // If the spawned expression turned true already, just quit it
            if (spawnEvaluator.IsEvaluatedTrue) {
                childState.Quit();
            }
            else {
                childState.ParentEvaluator = this;
            }

            agentInstanceContext.InstrumentationProvider.APatternEveryStart();
        }
Exemple #2
0
        public void EvaluateTrue(
            MatchedEventMap matchEvent,
            EvalStateNode fromNode,
            bool isQuitted,
            EventBean optionalTriggeringEvent)
        {
            AgentInstanceContext agentInstanceContext = evalEveryNode.Context.AgentInstanceContext;
            agentInstanceContext.InstrumentationProvider.QPatternEveryEvaluateTrue(
                evalEveryNode.factoryNode,
                matchEvent);

            if (isQuitted) {
                spawnedNodes.Remove(fromNode);
            }

            // See explanation in EvalFilterStateNode for the type check
            if (fromNode.IsFilterStateNode || fromNode.IsObserverStateNodeNonRestarting) {
                // We do not need to newState new listeners here, since the filter state node below this node did not quit
            }
            else {
                // Spawn all nodes below this EVERY node
                // During the start of a child we need to use the temporary evaluator to catch any event created during a start
                // Such events can be raised when the "not" operator is used.
                var spawnEvaluator = new EvalEveryStateSpawnEvaluator(evalEveryNode.Context.StatementName);
                EvalStateNode spawned = evalEveryNode.ChildNode.NewState(spawnEvaluator);
                spawned.Start(beginState);

                // If the whole spawned expression already turned true, quit it again
                if (spawnEvaluator.IsEvaluatedTrue) {
                    spawned.Quit();
                }
                else {
                    spawnedNodes.Add(spawned);
                    spawned.ParentEvaluator = this;
                }
            }

            // All nodes indicate to their parents that their child node did not quit, therefore a false for isQuitted
            agentInstanceContext.AuditProvider.PatternTrue(
                evalEveryNode.FactoryNode,
                this,
                matchEvent,
                false,
                agentInstanceContext);
            ParentEvaluator.EvaluateTrue(matchEvent, this, false, optionalTriggeringEvent);

            agentInstanceContext.InstrumentationProvider.APatternEveryEvaluateTrue();
        }
Exemple #3
0
        public void EvaluateFalse(
            EvalStateNode fromNode,
            bool restartable)
        {
            AgentInstanceContext agentInstanceContext = evalEveryNode.Context.AgentInstanceContext;
            agentInstanceContext.InstrumentationProvider.QPatternEveryEvalFalse(evalEveryNode.factoryNode);

            fromNode.Quit();
            spawnedNodes.Remove(fromNode);

            if (!restartable) {
                agentInstanceContext.AuditProvider.PatternFalse(evalEveryNode.FactoryNode, this, agentInstanceContext);
                agentInstanceContext.AuditProvider.PatternInstance(
                    false,
                    evalEveryNode.factoryNode,
                    agentInstanceContext);
                ParentEvaluator.EvaluateFalse(this, false);
                return;
            }

            // Spawn all nodes below this EVERY node
            // During the start of a child we need to use the temporary evaluator to catch any event created during a start
            // Such events can be raised when the "not" operator is used.
            var spawnEvaluator = new EvalEveryStateSpawnEvaluator(evalEveryNode.Context.StatementName);
            EvalStateNode spawned = evalEveryNode.ChildNode.NewState(spawnEvaluator);
            spawned.Start(beginState);

            // If the whole spawned expression already turned true, quit it again
            if (spawnEvaluator.IsEvaluatedTrue) {
                spawned.Quit();
            }
            else {
                spawnedNodes.Add(spawned);
                spawned.ParentEvaluator = this;
            }

            agentInstanceContext.InstrumentationProvider.APatternEveryEvalFalse();
        }