void Awake() { instance = this; o_set_panel = GameObject.Find("scene_setting"); o_set_music = GameObject.Find("scene_setting/sd_music").GetComponent <Transform>(); o_set_effect = GameObject.Find("scene_setting/sd_effect").GetComponent <Transform>(); o_set_btn_effect = GameObject.Find("scene_setting/btn_effect"); o_set_btn_music = GameObject.Find("scene_setting/btn_music"); o_btn_speak_set = GameObject.Find("scene_setting/btn_speak"); }
private void OnDestroy() { instance = null; }