//DECLEAR_TRANSITIONWITHDURATION(CCTransitionShrinkGrow);
 public static new CCTransitionShrinkGrow transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionShrinkGrow pScene = new CCTransitionShrinkGrow();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
Exemple #2
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        //DECLEAR_TRANSITIONWITHDURATION(CCTransitionShrinkGrow);
        public static new CCTransitionShrinkGrow transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionShrinkGrow pScene = new CCTransitionShrinkGrow();

            if (pScene != null && pScene.initWithDuration(t, scene))
            {
                return(pScene);
            }
            pScene = null;
            return(null);
        }
Exemple #3
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        public static new CCTransitionShrinkGrow transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionShrinkGrow cCTransitionShrinkGrow = new CCTransitionShrinkGrow();

            if (cCTransitionShrinkGrow != null && cCTransitionShrinkGrow.initWithDuration(t, scene))
            {
                return(cCTransitionShrinkGrow);
            }
            cCTransitionShrinkGrow = null;
            return(null);
        }
 public static new CCTransitionShrinkGrow Create(float t, CCScene scene)
 {
     var pScene = new CCTransitionShrinkGrow();
     pScene.InitWithDuration(t, scene);
     return pScene;
 }