//DECLEAR_TRANSITIONWITHDURATION(CCTransitionShrinkGrow); public static new CCTransitionShrinkGrow transitionWithDuration(float t, CCScene scene) { CCTransitionShrinkGrow pScene = new CCTransitionShrinkGrow(); if (pScene != null && pScene.initWithDuration(t, scene)) { return pScene; } pScene = null; return null; }
//DECLEAR_TRANSITIONWITHDURATION(CCTransitionShrinkGrow); public static new CCTransitionShrinkGrow transitionWithDuration(float t, CCScene scene) { CCTransitionShrinkGrow pScene = new CCTransitionShrinkGrow(); if (pScene != null && pScene.initWithDuration(t, scene)) { return(pScene); } pScene = null; return(null); }
public static new CCTransitionShrinkGrow transitionWithDuration(float t, CCScene scene) { CCTransitionShrinkGrow cCTransitionShrinkGrow = new CCTransitionShrinkGrow(); if (cCTransitionShrinkGrow != null && cCTransitionShrinkGrow.initWithDuration(t, scene)) { return(cCTransitionShrinkGrow); } cCTransitionShrinkGrow = null; return(null); }
public static new CCTransitionShrinkGrow Create(float t, CCScene scene) { var pScene = new CCTransitionShrinkGrow(); pScene.InitWithDuration(t, scene); return pScene; }