//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeUp) public new static CCTransitionFadeUp transitionWithDuration(float t, CCScene scene) { CCTransitionFadeUp pScene = new CCTransitionFadeUp(); if (pScene.initWithDuration(t, scene)) { return pScene; } return null; }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeUp) CCTransitionFadeUp transitionWithDuration(float t, CCScene scene) { CCTransitionFadeUp pScene = new CCTransitionFadeUp(); if (pScene != null && pScene.initWithDuration(t, scene)) { return pScene; } pScene = null; return null; }
public static new CCTransitionFadeUp transitionWithDuration(float t, CCScene scene) { CCTransitionFadeUp cCTransitionFadeUp = new CCTransitionFadeUp(); if (cCTransitionFadeUp.initWithDuration(t, scene)) { return(cCTransitionFadeUp); } return(null); }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeUp) public new static CCTransitionFadeUp transitionWithDuration(float t, CCScene scene) { CCTransitionFadeUp pScene = new CCTransitionFadeUp(); if (pScene.initWithDuration(t, scene)) { return(pScene); } return(null); }