public static new CCTransitionFadeBL transitionWithDuration(float t, CCScene scene) { CCTransitionFadeBL cCTransitionFadeBL = new CCTransitionFadeBL(); if (cCTransitionFadeBL.initWithDuration(t, scene)) { return(cCTransitionFadeBL); } return(null); }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeBL) public static new CCTransitionFadeBL transitionWithDuration(float t, CCScene scene) { CCTransitionFadeBL pScene = new CCTransitionFadeBL(); if (pScene.initWithDuration(t, scene)) { return pScene; } return null; }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeBL) CCTransitionFadeBL transitionWithDuration(float t, CCScene scene) { CCTransitionFadeBL pScene = new CCTransitionFadeBL(); if (pScene != null && pScene.initWithDuration(t, scene)) { return pScene; } pScene = null; return null; }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeBL) public new static CCTransitionFadeBL transitionWithDuration(float t, CCScene scene) { CCTransitionFadeBL pScene = new CCTransitionFadeBL(); if (pScene.initWithDuration(t, scene)) { return(pScene); } return(null); }