public static new CCTransitionFadeBL transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionFadeBL cCTransitionFadeBL = new CCTransitionFadeBL();

            if (cCTransitionFadeBL.initWithDuration(t, scene))
            {
                return(cCTransitionFadeBL);
            }
            return(null);
        }
        //public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeBL)
        public static new CCTransitionFadeBL transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionFadeBL pScene = new CCTransitionFadeBL();
            if (pScene.initWithDuration(t, scene))
            {
                return pScene;
            }

            return null;
        }
 //public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeBL)
 CCTransitionFadeBL transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionFadeBL pScene = new CCTransitionFadeBL();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
        //public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeBL)
        public new static CCTransitionFadeBL transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionFadeBL pScene = new CCTransitionFadeBL();

            if (pScene.initWithDuration(t, scene))
            {
                return(pScene);
            }

            return(null);
        }