public static new CCParticleSpiral node() { CCParticleSpiral cCParticleSpiral = new CCParticleSpiral(); if (cCParticleSpiral.init()) { return(cCParticleSpiral); } return(null); }
public static CCParticleSpiral node() { CCParticleSpiral pRet = new CCParticleSpiral(); if (pRet.init()) { return(pRet); } return(null); }
public static CCParticleSpiral node() { CCParticleSpiral pRet = new CCParticleSpiral(); if (pRet.init()) { return pRet; } return null; }
public override void OnEnter() { base.OnEnter(); m_emitter = new CCParticleSpiral(); m_background.AddChild(m_emitter, 10); m_emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); setEmitterPosition(); }