// creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX public static CCOrbitCamera actionWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) { CCOrbitCamera pRet = new CCOrbitCamera(); if (pRet.initWithDuration(t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX)) { return pRet; } return null; }
public static CCOrbitCamera actionWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) { CCOrbitCamera cCOrbitCamera = new CCOrbitCamera(); if (cCOrbitCamera.initWithDuration(t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX)) { return(cCOrbitCamera); } return(null); }
public override void onEnter() { base.onEnter(); CCActionInterval inA, outA; m_pInScene.visible = false; float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; if (m_eOrientation == tOrientation.kOrientationRightOver) { inDeltaZ = 90; inAngleZ = 270; outDeltaZ = 90; outAngleZ = 0; } else { inDeltaZ = -90; inAngleZ = 90; outDeltaZ = -90; outAngleZ = 0; } inA = (CCActionInterval)CCSequence.actions ( CCDelayTime.actionWithDuration(m_fDuration / 2), CCSpawn.actions ( CCOrbitCamera.actionWithDuration(m_fDuration / 2, 1, 0, inAngleZ, inDeltaZ, -45, 0), CCScaleTo.actionWithDuration(m_fDuration / 2, 1), CCShow.action() ), CCShow.action(), CCCallFunc.actionWithTarget(this, base.finish) ); outA = (CCActionInterval)CCSequence.actions ( CCSpawn.actions ( CCOrbitCamera.actionWithDuration(m_fDuration / 2, 1, 0, outAngleZ, outDeltaZ, 45, 0), CCScaleTo.actionWithDuration(m_fDuration / 2, 0.5f) ), CCHide.action(), CCDelayTime.actionWithDuration(m_fDuration / 2) ); m_pInScene.scale = 0.5f; m_pInScene.runAction(inA); m_pOutScene.runAction(outA); }
public CameraCenterTest() { CCSize s = CCDirector.SharedDirector.WinSize; CCSprite sprite; CCOrbitCamera orbit; // LEFT-TOP sprite = new CCSprite("Images/white-512x512"); AddChild(sprite, 0); sprite.Position = new CCPoint(s.Width / 5 * 1, s.Height / 5 * 1); sprite.Color = CCTypes.CCRed; sprite.TextureRect = new CCRect(0, 0, 120, 50); orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 0); sprite.RunAction(new CCRepeatForever (orbit)); // LEFT-BOTTOM sprite = new CCSprite("Images/white-512x512"); AddChild(sprite, 0, 40); sprite.Position = (new CCPoint(s.Width / 5 * 1, s.Height / 5 * 4)); sprite.Color = CCTypes.CCBlue; sprite.TextureRect = new CCRect(0, 0, 120, 50); orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 0); sprite.RunAction(new CCRepeatForever (orbit)); // RIGHT-TOP sprite = new CCSprite("Images/white-512x512"); AddChild(sprite, 0); sprite.Position = (new CCPoint(s.Width / 5 * 4, s.Height / 5 * 1)); sprite.Color = CCTypes.CCYellow; sprite.TextureRect = new CCRect(0, 0, 120, 50); orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 0); sprite.RunAction(new CCRepeatForever (orbit)); // RIGHT-BOTTOM sprite = new CCSprite("Images/white-512x512"); AddChild(sprite, 0, 40); sprite.Position = (new CCPoint(s.Width / 5 * 4, s.Height / 5 * 4)); sprite.Color = CCTypes.CCGreen; sprite.TextureRect = new CCRect(0, 0, 120, 50); orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 0); sprite.RunAction(new CCRepeatForever (orbit)); // CENTER sprite = new CCSprite("Images/white-512x512"); AddChild(sprite, 0, 40); sprite.Position = (new CCPoint(s.Width / 2, s.Height / 2)); sprite.Color = CCTypes.CCWhite; sprite.TextureRect = new CCRect(0, 0, 120, 50); orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 0); sprite.RunAction(new CCRepeatForever (orbit)); }
public CameraOrbitTest() { CCSize s = CCDirector.SharedDirector.WinSize; CCSprite p = new CCSprite(TestResource.s_back3); AddChild(p, 0); p.Position = (new CCPoint(s.Width / 2, s.Height / 2)); p.Opacity = 128; CCSprite sprite; CCOrbitCamera orbit; CCCamera cam; CCSize ss; // LEFT s = p.ContentSize; sprite = new CCSprite(TestResource.s_pPathGrossini); sprite.Scale = (0.5f); p.AddChild(sprite, 0); sprite.Position = (new CCPoint(s.Width / 4 * 1, s.Height / 2)); cam = sprite.Camera; orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 0, 0); sprite.RunAction(new CCRepeatForever (orbit)); // CENTER sprite = new CCSprite(TestResource.s_pPathGrossini); sprite.Scale = 1.0f; p.AddChild(sprite, 0); sprite.Position = new CCPoint(s.Width / 4 * 2, s.Height / 2); orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 45, 0); sprite.RunAction(new CCRepeatForever (orbit)); // RIGHT sprite = new CCSprite(TestResource.s_pPathGrossini); sprite.Scale = 2.0f; p.AddChild(sprite, 0); sprite.Position = new CCPoint(s.Width / 4 * 3, s.Height / 2); ss = sprite.ContentSize; orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 90, -45); sprite.RunAction(new CCRepeatForever (orbit)); // PARENT orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 90); p.RunAction(new CCRepeatForever (orbit)); Scale = 1; }
public override CCObject copyWithZone(CCZone pZone) { CCOrbitCamera cCOrbitCamera = null; if (pZone == null || pZone.m_pCopyObject == null) { cCOrbitCamera = new CCOrbitCamera(); pZone = new CCZone(cCOrbitCamera); } else { cCOrbitCamera = (CCOrbitCamera)pZone.m_pCopyObject; } this.copyWithZone(pZone); cCOrbitCamera.initWithDuration(this.m_fDuration, this.m_fRadius, this.m_fDeltaRadius, this.m_fAngleZ, this.m_fDeltaAngleZ, this.m_fAngleX, this.m_fDeltaAngleX); return(cCOrbitCamera); }
// super methods public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCOrbitCamera pRet = null; if (pZone != null && pZone.m_pCopyObject != null) //in case of being called at sub class { pRet = (CCOrbitCamera)(pZone.m_pCopyObject); } else { pRet = new CCOrbitCamera(); pZone = pNewZone = new CCZone(pRet); } copyWithZone(pZone); pRet.initWithDuration(m_fDuration, m_fRadius, m_fDeltaRadius, m_fAngleZ, m_fDeltaAngleZ, m_fAngleX, m_fDeltaAngleX); return(pRet); }
public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.SharedDirector.WinSize; CCActionInterval lens = CCLens3D.Create(new CCPoint(size.Width / 2, size.Height / 2), 240, new CCGridSize(15, 10), 0.0f); CCActionInterval waves = CCWaves3D.Create(18, 15, new CCGridSize(15, 10), 10); CCFiniteTimeAction reuse = CCReuseGrid.Create(1); CCActionInterval delay = new CCDelayTime (8); CCActionInterval orbit = new CCOrbitCamera(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.Reverse(); target.RunAction(new CCRepeatForever ((CCSequence.FromActions(orbit, orbit_back)))); target.RunAction(CCSequence.FromActions(lens, delay, reuse, waves)); }
// super methods public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCOrbitCamera pRet = null; if (pZone != null && pZone.m_pCopyObject != null) //in case of being called at sub class pRet = (CCOrbitCamera)(pZone.m_pCopyObject); else { pRet = new CCOrbitCamera(); pZone = pNewZone = new CCZone(pRet); } copyWithZone(pZone); pRet.initWithDuration(m_fDuration, m_fRadius, m_fDeltaRadius, m_fAngleZ, m_fDeltaAngleZ, m_fAngleX, m_fDeltaAngleX); return pRet; }
public override void onEnter() { float single; float single1; float single2; float single3; base.onEnter(); this.m_pInScene.visible = false; if (this.m_eOrientation != tOrientation.kOrientationLeftOver) { single = -90f; single1 = 90f; single2 = -90f; single3 = 0f; } else { single = 90f; single1 = 270f; single2 = 90f; single3 = 0f; } CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCDelayTime.actionWithDuration(this.m_fDuration / 2f), null, null }; CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single1, single, 90f, 0f), CCScaleTo.actionWithDuration(this.m_fDuration / 2f, 1f), CCShow.action() }; cCFiniteTimeActionArray[1] = CCSpawn.actions(cCFiniteTimeActionArray1); cCFiniteTimeActionArray[2] = CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)); CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[3]; CCFiniteTimeAction[] cCFiniteTimeActionArray3 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single3, single2, 90f, 0f), CCScaleTo.actionWithDuration(this.m_fDuration / 2f, 0.5f) }; cCFiniteTimeActionArray2[0] = CCSpawn.actions(cCFiniteTimeActionArray3); cCFiniteTimeActionArray2[1] = CCHide.action(); cCFiniteTimeActionArray2[2] = CCDelayTime.actionWithDuration(this.m_fDuration / 2f); CCActionInterval cCActionInterval1 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray2); this.m_pInScene.scale = 0.5f; this.m_pInScene.runAction(cCActionInterval); this.m_pOutScene.runAction(cCActionInterval1); }
public override void OnEnter() { // todo : CCOrbitCamera hasn't been implement base.OnEnter(); centerSprites(3); var orbit1 = new CCOrbitCamera(2, 1, 0, 0, 180, 0, 0); var action1 = CCSequence.FromActions(orbit1,orbit1.Reverse()); var orbit2 = new CCOrbitCamera(2, 1, 0, 0, 180, -45, 0); var action2 = CCSequence.FromActions(orbit2, orbit2.Reverse()); var orbit3 = new CCOrbitCamera(2, 1, 0, 0, 180, 90, 0); var action3 = CCSequence.FromActions(orbit3, orbit3.Reverse()); m_kathia.RunAction(new CCRepeatForever (action1)); m_tamara.RunAction(new CCRepeatForever (action2)); m_grossini.RunAction(new CCRepeatForever (action3)); var move = new CCMoveBy (3, new CCPoint(100, -100)); var move_back = move.Reverse(); var seq = CCSequence.FromActions(move, move_back); var rfe = new CCRepeatForever (seq); m_kathia.RunAction(rfe); m_tamara.RunAction((CCAction) (rfe.Copy())); m_grossini.RunAction((CCAction) (rfe.Copy())); }
public override void onEnter() { float single; float single1; float single2; float single3; base.onEnter(); this.m_pInScene.visible = false; if (this.m_eOrientation != tOrientation.kOrientationRightOver) { single = -90f; single1 = 90f; single2 = -90f; single3 = 0f; } else { single = 90f; single1 = 270f; single2 = 90f; single3 = 0f; } CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCDelayTime.actionWithDuration(this.m_fDuration / 2f), CCShow.action(), CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single1, single, 0f, 0f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single3, single2, 0f, 0f), CCHide.action(), CCDelayTime.actionWithDuration(this.m_fDuration / 2f) }; CCActionInterval cCActionInterval1 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray1); this.m_pInScene.runAction(cCActionInterval); this.m_pOutScene.runAction(cCActionInterval1); }
protected CCOrbitCamera(CCOrbitCamera copy) : base(copy) { Init(copy.m_fRadius, copy.m_fDeltaRadius, copy.m_fAngleZ, copy.m_fDeltaAngleZ, copy.m_fAngleX, copy.m_fDeltaAngleX); }