static void Main(string[] args) { //Create a couple of instances of the Employee class Employee employee1 = new Employee("Dave", "Barnes", 537.00m); Employee employee2 = new Employee("Joe", "Somebody", 125.50m); //Creat simple int that will be used for value vs reference int myNumber = 5; //Write the value of the int before the method, call the method, print after call. Console.WriteLine(myNumber); changeAnInt(myNumber); Console.WriteLine(myNumber); //Write the value of the employee before the method, call the method, print after call. Console.WriteLine(employee1.ToString()); changeAnObject(employee1); Console.WriteLine(employee1.ToString()); //Console.WriteLine(employee.GetFullName()); //Console.WriteLine(employee.ToString()); //Showing how to use an array with objects Employee[] employees = new Employee[10]; /* * //Instanciate some employees into the array * employees[0] = new Employee("James", "Kirk", 453.00m); * employees[1] = new Employee("Jean-Luc", "Picard", 290.00m); * employees[2] = new Employee("Benjamin", "Sisko", 587.00m); * employees[3] = new Employee("Kathryn", "Janeway", 194.00m); * employees[4] = new Employee("Johnathan", "Archer", 394.00m); */ //Lets use the new CSVProcessor we made! CSVProcessor csvProcesor = new CSVProcessor(); //Call the ImportCSV method passing the path, and the employees array //over so they can be used. csvProcesor.ImportCSV("../data/employees.csv", employees); //A for each loop that will loop through each element of the employees array foreach (Employee employee in employees) { //Check to make sure that the current object is not null. //we know that the first 5 have values because we assigned them right above //but the last 5 are null, so we better put in a check. if (employee != null) { //output the information of the employee Console.WriteLine(employee.ToString()); } } //We are creating a new UserInterface class, and it's okay //that the UserInterface class does not have a defined //constructor. It will have a default one provide to us that //we can take advantage of by just not passing in any parameters UserInterface ui = new UserInterface(); //This is not a valid statement. Because we are trying to make //an instance of a static class, it won't work. //StaticUserInterface stui = new StaticUserInterface(); //Call the GetUserInput method of the UI class. It will return //a valid integer that represents the choice they want to do. int choice = ui.GetUserInput(); //To use a static class to execute methods we simply call the //method on the class name, (or type). Since it is not possible //to use the 'new' keyword and make an instance, the only way //we can access the class is through the class name, so that //is what we do. Here we are calling the GetUserInterface method //on the class name to get it to run. //choice = StaticUserInterface.GetUserInput(); //While the choice is not the exit choice (which in this case is 2) while (choice != 2) { //If the choice is 1, which in this case it has to be, but if there //were more menu options it might not be so obvious. if (choice == 1) { //Create a empty string to concat to. string allOutput = ""; //For each Employee in the employees array. foreach (Employee employee in employees) { //So long as the spot in the array is not null if (employee != null) { //Concat the employee changed to a string plus a new line //to the allOutput string. allOutput += employee.ToString() + Environment.NewLine; } } //Now that the large string containing what I would like to output //is created, I can output it to the screen using the //PrintAllOutput method of the UI class. ui.PrintAllOutput(allOutput); } //Now that the "Work" that we wanted to do is done, //We need to re-prompt the user for some input choice = ui.GetUserInput(); } }
static void Main(string[] args) { //Create a couple of instances of the Employee class Employee employee1 = new Employee("Dave", "Barnes", 537.00m); Employee employee2 = new Employee("Joe", "Somebody", 125.50m); //Creat simple int that will be used for value vs reference int myNumber = 5; //Write the value of the int before the method, call the method, print after call. Console.WriteLine(myNumber); changeAnInt(myNumber); Console.WriteLine(myNumber); //Write the value of the employee before the method, call the method, print after call. Console.WriteLine(employee1.ToString()); changeAnObject(employee1); Console.WriteLine(employee1.ToString()); //Console.WriteLine(employee.GetFullName()); //Console.WriteLine(employee.ToString()); //Showing how to use an array with objects Employee[] employees = new Employee[10]; /* //Instanciate some employees into the array employees[0] = new Employee("James", "Kirk", 453.00m); employees[1] = new Employee("Jean-Luc", "Picard", 290.00m); employees[2] = new Employee("Benjamin", "Sisko", 587.00m); employees[3] = new Employee("Kathryn", "Janeway", 194.00m); employees[4] = new Employee("Johnathan", "Archer", 394.00m); */ //Lets use the new CSVProcessor we made! CSVProcessor csvProcesor = new CSVProcessor(); //Call the ImportCSV method passing the path, and the employees array //over so they can be used. csvProcesor.ImportCSV("../data/employees.csv", employees); //A for each loop that will loop through each element of the employees array foreach (Employee employee in employees) { //Check to make sure that the current object is not null. //we know that the first 5 have values because we assigned them right above //but the last 5 are null, so we better put in a check. if (employee != null) { //output the information of the employee Console.WriteLine(employee.ToString()); } } //We are creating a new UserInterface class, and it's okay //that the UserInterface class does not have a defined //constructor. It will have a default one provide to us that //we can take advantage of by just not passing in any parameters UserInterface ui = new UserInterface(); //This is not a valid statement. Because we are trying to make //an instance of a static class, it won't work. //StaticUserInterface stui = new StaticUserInterface(); //Call the GetUserInput method of the UI class. It will return //a valid integer that represents the choice they want to do. int choice = ui.GetUserInput(); //To use a static class to execute methods we simply call the //method on the class name, (or type). Since it is not possible //to use the 'new' keyword and make an instance, the only way //we can access the class is through the class name, so that //is what we do. Here we are calling the GetUserInterface method //on the class name to get it to run. //choice = StaticUserInterface.GetUserInput(); //While the choice is not the exit choice (which in this case is 2) while (choice != 2) { //If the choice is 1, which in this case it has to be, but if there //were more menu options it might not be so obvious. if (choice == 1) { //Create a empty string to concat to. string allOutput = ""; //For each Employee in the employees array. foreach (Employee employee in employees) { //So long as the spot in the array is not null if (employee != null) { //Concat the employee changed to a string plus a new line //to the allOutput string. allOutput += employee.ToString() + Environment.NewLine; } } //Now that the large string containing what I would like to output //is created, I can output it to the screen using the //PrintAllOutput method of the UI class. ui.PrintAllOutput(allOutput); } //Now that the "Work" that we wanted to do is done, //We need to re-prompt the user for some input choice = ui.GetUserInput(); } }