Exemple #1
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        public Piece(Square position, Board board, PieceColor color)
        {
            this.position = position;
            this.board = board;
            this.color = color;

            this.board.Squares[position] = this;
        }
Exemple #2
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        public override bool CanMoveTo(Square square)
        {
            var moves = base.PossibleMoves().ToList();
            var beatenSquares = this.board.Pieces.Where(x => x.Color != this.Color)
                                    .SelectMany(p => p.BeatenSquares()).ToList();

            return moves.Except(beatenSquares).Any(x => x.Equals(square));
        }
Exemple #3
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        public void Whether_Board_AddsPieces_On_PutPiece()
        {
            var board = new Board();
            var originalPosition = new Square(5, 4);
            var newPosition = new Square(4, 3);

            var bishop = new Bishop(originalPosition, board, PieceColor.White);
            var knight = new Bishop(newPosition, board, PieceColor.Black);

            Assert.That(board.Pieces != null);
            Assert.That(board.Pieces.Count() == 2);
        }
Exemple #4
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        public void Whether_Board_InvokesOnPieceMoved_On_PieceMoveTo()
        {
            var board = new Board();
            var pieceMoved = false;
            board.PieceMoved += (b, m) => pieceMoved = true;
            var originalPosition = new Square(5, 4);
            var newPosition = new Square(4, 3);

            var bishop = new Bishop(originalPosition, board, PieceColor.White);
            bishop.MoveTo(newPosition);

            Assert.That(pieceMoved);
        }
Exemple #5
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        public void Whether_Board_InvokesPieceTaken_On_Caprute()
        {
            var board = new Board();
            var pieceTaken = false;
            var originalPosition = new Square(5, 4);
            var newPosition = new Square(4, 3);
            var bishop = new Bishop(originalPosition, board, PieceColor.White);
            var knight = new Bishop(newPosition, board, PieceColor.Black);
            knight.PieceTaken += (s) => pieceTaken = true;

            var possibleMoves = bishop.MoveTo(newPosition);

            Assert.That(board.Squares[originalPosition] == null);
            Assert.That(board.Squares[newPosition] == bishop);
            Assert.That(pieceTaken);
        }
Exemple #6
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        public void Whether_Game_NotifiesWhenPuzzleFailed_On_PieceMove()
        {
            var failed = false;
            var parser = new GameParser();
            var result = parser.Parse(fenWhiteMove);
            var game = result.FirstOrDefault();
            game.PuzzleFailed += (b, m) => failed = true;
            var targetSquare = new Square(7, 7);

            var rook = game.Board.Pieces.FirstOrDefault(x => x.Type == PieceType.Rook
                    && x.PossibleMoves().Contains(targetSquare));

            game.Board.PutPiece(targetSquare, rook);

            Assert.That(failed, Is.True);
        }
Exemple #7
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        public void Whether_Board_DoesntInvokePieceMoved_On_MakeMove()
        {
            var board = new Board();
            var pieceMoved = false;
            board.PieceMoved += (b, m) => pieceMoved = true;
            var originalPosition = new Square(5, 4);
            var newPosition = new Square(4, 3);

            var bishop = new Bishop(originalPosition, board, PieceColor.White);
            board.MakeMove(new Move()
            {
                Color = PieceColor.White,
                OriginalSquare = originalPosition,
                TargetSquare = newPosition,
                Piece = bishop.Type
            });

            Assert.That(pieceMoved, Is.False);
        }
Exemple #8
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        public void PutPiece(Square square, Piece piece, bool notifyPieceMoved = true)
        {
            if (this.squares[square] != null)
            {
                this.squares[square].TakePiece();
            }

            // Put piece in a new position
            var oldPosition = piece.Position;
            this.squares[oldPosition] = null;
            this.squares[square] = piece;
            piece.Position = square;

            // Now it's opposite color to move
            this.IsWhiteMove = !this.IsWhiteMove;

            if (notifyPieceMoved)
            {
                this.FirePieceMoved(oldPosition, piece);
            }
        }
Exemple #9
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        public void Whether_Piece_CantMoveWhenIsWhiteMove_On_MoveTo()
        {
            var board = new Board();
            var newPos = new Square(1, 6);
            var oldPos = new Square(1, 1);
            var rook = new Rook(oldPos, board, PieceColor.Black);

            var hasMoved = rook.MoveTo(newPos);

            Assert.That(board.IsWhiteMove);
            Assert.That(rook.Position.Equals(oldPos));
            Assert.That(!hasMoved);
        }
Exemple #10
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 public King(Square square, Board board, PieceColor color)
     : base(square, board, color)
 {
 }
Exemple #11
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 public bool MoveToSquare(Square square)
 {
     return this.SetPosition(square.GetPoint(this.piece.Board.Size));
 }
Exemple #12
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        public void Whether_Game_OpponentMakesNextMove_On_PieceMoved()
        {
            var pieceMoved = false;
            var parser = new GameParser();
            var result = parser.Parse(fenGame);
            var game = result.FirstOrDefault();
            var targetSquare = new Square(8, 3);

            var rook = game.Board.Pieces.FirstOrDefault(x => x.Type == PieceType.Rook
                    && x.PossibleMoves().Contains(targetSquare)
                    && x.Color == (game.Board.IsWhiteMove ? PieceColor.White : PieceColor.Black));

            var whiteQueen = game.Board.Pieces.FirstOrDefault(x =>
                    x.Type == PieceType.Queen
                    && x.Color == PieceColor.White);
            whiteQueen.PositionUpdated += (e, s) => pieceMoved = true;

            game.Board.PutPiece(targetSquare, rook);

            Assert.That(pieceMoved, Is.True);
        }
Exemple #13
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        public void Whether_Game_SendsPuzzleSolvedMessage_On_PuzzleSolved()
        {
            var solved = false;
            var parser = new GameParser();
            var result = parser.Parse(fenWhiteMove);
            var game = result.FirstOrDefault();
            var targetSquare = new Square(7, 8);
            Messenger.Default.Register<PuzzleCompletedMessage>(this, (msg) => solved = msg.IsSolved);

            var rook = game.Board.Pieces.FirstOrDefault(x => x.Type == PieceType.Rook
                    && x.PossibleMoves().Contains(targetSquare)
                    && x.Color == (game.Board.IsWhiteMove ? PieceColor.White : PieceColor.Black));

            game.Board.PutPiece(targetSquare, rook);

            Assert.That(solved, Is.True);
        }
Exemple #14
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        private void FirePieceMoved(Square oldPosition, Piece piece)
        {
            if (this.PieceMoved != null)
            {
                var move = new Move()
                {
                    Color = piece.Color,
                    OriginalSquare = oldPosition,
                    TargetSquare = piece.Position,
                    Piece = piece.Type
                };

                this.PieceMoved(this, move);
            }
        }
Exemple #15
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 public Bishop(Square square, Board board, PieceColor color)
     : base(square, board, color)
 {
 }
Exemple #16
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        public void Whether_Piece_UpdatesPosition_On_MoveTo()
        {
            var board = new Board();
            var newPos = new Square(1, 6);
            var rook = new Rook(new Square(1, 1), board, PieceColor.White);

            rook.MoveTo(newPos);

            Assert.That(rook.Position.Equals(newPos));
        }
Exemple #17
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        public void Whether_Piece_PositionUpdatedRaised_On_PieceMoved()
        {
            var board = new Board();
            var newPos = new Square(1, 6);
            var moved = false;
            var rook = new Rook(new Square(1, 1), board, PieceColor.White);
            rook.PositionUpdated += (s, p) => moved = true;

            rook.MoveTo(newPos);

            Assert.That(moved, Is.True);
        }
Exemple #18
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 internal void MakeMove(Square originalSquare, Square targetSquare, bool notify)
 {
     var pieceToMove = this.squares[originalSquare];
     this.PutPiece(targetSquare, pieceToMove, notify);
 }
Exemple #19
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 internal void MakeMove(Square targetSquare, Piece pieceToMove)
 {
     this.PutPiece(targetSquare, pieceToMove, false);
 }
Exemple #20
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 public virtual bool CanMoveTo(Square square)
 {
     return this.PossibleMoves().Any(x => x.Equals(square));
 }
Exemple #21
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 public bool IsEmpty(Square square)
 {
     return this.Squares.ContainsKey(square) && this.Squares[square] == null;
 }
Exemple #22
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        public bool MoveTo(Square square)
        {
            if (this.CanMoveTo(square) && this.CanColorMove())
            {
                this.board.PutPiece(square, this);
                return true;
            }

            return false;
        }
Exemple #23
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 protected bool IsEmptySquare(Square sq)
 {
     return this.board.Squares.ContainsKey(sq) && this.board.Squares[sq] == null;
 }
Exemple #24
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 protected bool IsOpponentsPiece(Square sq)
 {
     return this.board.Squares.ContainsKey(sq) &&
            (this.board.Squares[sq] != null && this.board.Squares[sq].Color != this.Color);
 }
Exemple #25
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        private void Touch(CCTouch touch, CCEvent e)
        {
            var square = touch.Location.GetSquare(this.piece.Board.Size);
            if (!square.Equals(this.lastMovePosition))
            {
                drawNode.Clear();
                this.lastMovePosition = square;

                if (this.possibleSquares.Any(x => x.Equals(square)))
                {
                    var size = this.piece.Board.Size / 8;
                    var color = new CCColor4B(0, 199, 90, 0x66);
                    var point = square.GetPoint(this.piece.Board.Size);
                    drawNode.DrawSolidCircle(point, size, color);
                    drawNode.Visit();
                }
            }

            this.Position = touch.Location;
        }
Exemple #26
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        public void Whether_Board_UpdatesIsWhiteMove_On_MoveTo()
        {
            var board = new Board();
            var newPos = new Square(1, 6);
            var oldPos = new Square(1, 1);
            var rook = new Rook(oldPos, board, PieceColor.White);

            var hasMoved = rook.MoveTo(newPos);

            Assert.That(rook.Position.Equals(newPos));
            Assert.IsFalse(board.IsWhiteMove);
            Assert.That(hasMoved);
        }
Exemple #27
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        /// <summary>
        /// Method to add max two possible takes of pawn (left&right)
        /// </summary>
        private void AddTakes(List<Square> moves, int verticalOffset)
        {
            var right = new Square(this.position.XPosition + 1, this.position.YPosition + verticalOffset);
            moves.Add(right);

            var left = new Square(this.position.XPosition - 1, this.position.YPosition + verticalOffset);
            moves.Add(left);
        }
Exemple #28
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        public virtual IEnumerable<Square> BeatenSquares()
        {
            foreach (var offset in GetOffsets())
            {
                for (int i = 1; i <= this.MaxRange; i++)
                {
                    var square = new Square(this.position.XPosition + offset.Item1 * i, this.position.YPosition + offset.Item2 * i);

                    yield return square;
                    if (!this.IsEmptySquare(square) &&
                        !(this.board.Squares.ContainsKey(square) && this.board.Squares[square] is King))
                    {
                        break;
                    }
                }
            }
        }
Exemple #29
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 public Queen(Square square, Board board, PieceColor color)
     : base(square, board, color)
 {
 }
Exemple #30
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        public void Whether_Board_UpdatesPositionOnBoard_On_MoveTo()
        {
            var board = new Board();
            var originalPosition = new Square(5, 4);
            var newPosition = new Square(4, 3);
            var bishop = new Bishop(originalPosition, board, PieceColor.White);

            var possibleMoves = bishop.MoveTo(newPosition);

            Assert.That(board.Squares[originalPosition] == null);
            Assert.That(board.Squares[newPosition] == bishop);
        }