// versus local Player private void vsLocalPlayer_Click(object sender, EventArgs e) { // drawTiles() // establish connection (host) // etc // LOCAL VS PLAYER GAME data.Gametype = "vsPlayer"; Game.Game game = new Game.Game(this); }
// versus multiplayer (host) private void hostMultiplayer_Click(object sender, EventArgs e) { data.Gametype = "host"; Game.Game game = new Game.Game(this); }