Exemple #1
0
        public override AMove ChooseMove(AMove[] options, Board b, Form1 f, Player[] players, int depth)
        {
            this.form = f;
            b.PrintBoard2(f); //
            AMove ans;
            int   f1 = 0, f2 = 0, t1 = 0, t2 = 0;

            string[] from, to;


            form.printMessageGui("Please enter your next move");
            while (form.getMoveIsClicked() == false)
            {
            }

            if (form.getMoveIsClicked() == true)
            {
                form.setMoveIsClicked(false);
                from = form.getTextBox1().Split(' ');
                try
                {
                    f1 = int.Parse(from[0]);
                    f2 = int.Parse(from[1]);
                    to = form.getTextBox2().Split(' ');
                    t1 = int.Parse(to[0]);
                    t2 = int.Parse(to[1]);
                }
                catch (Exception invalid_input)
                {
                    Console.WriteLine("invalid input");
                    ans = new AMove(-1, -1, -1, -1);     //this move is guarenteed to fire the ilegal move catcher in game master
                    return(ans);
                }
                form.clearTextBox();
                while (f1 == null || f2 == null || t1 == null || t2 == null || f1 < 0 || f1 > 7 && f2 < 0 || f2 > 7 && t1 < 0 || t1 > 7 && t2 < 0 || t2 > 7)
                {
                    form.printMessageGui("Please enter a valid move!");
                    if (form.getMoveIsClicked() == true)
                    {
                        form.printMessageGui(" ");
                        form.setMoveIsClicked(false);
                        from = form.getTextBox1().Split(' ');
                        f1   = int.Parse(from[0]);
                        f2   = int.Parse(from[1]);
                        to   = form.getTextBox2().Split(' ');
                        t1   = int.Parse(to[0]);
                        t2   = int.Parse(to[1]);
                        form.clearTextBox();
                    }
                }

                //System.Threading.Thread.Sleep(1000);
            }
            ans = new AMove(f1, f2, t1, t2);
            //ans = stored;
            //stored = null;
            return(ans);
        }
Exemple #2
0
        public void tmpp(Player p1, Player p2)
        {
            b = new Board();
            b.PrintBoard2(f);
            player1           = p1;
            player2           = p2;
            player1.color     = 1;
            player1.direction = 1;
            player2.color     = 2;
            player2.direction = -1;

            Player[] players = { p1, p2 };
            Player   ans;

            turn = 1;
        }
Exemple #3
0
        public Player PvP(Player p1, Player p2, bool human)
        {
            Console.WriteLine("game start!");
            b = new Board();
            b.PrintBoard2(f);
            player1           = p1;
            player2           = p2;
            player1.color     = 1;
            player1.direction = 1;
            player2.color     = 2;
            player2.direction = -1;

            int logInd = 0; //

            Player[] players = { p1, p2 };
            turn = rnd.Next(2);
            while (logInd < 150) //max moves
            {
                AMove[] MA = GetAllMoves(b, players[turn]);
                AMove   m  = players[turn].ChooseMove(MA, b, f, players, 3);
                while (MA != null && m != null && !IsLegalMove(b, m, players[turn]))
                { //will only shoot in case of human player making an illegal move
                    if (m.From[0] == -1 && m.From[1] == -1 && m.To[0] == -1 && m.To[1] == -1)
                    {
                        f.printMessageGui("Please fill all fields with valid input");
                    }
                    else
                    {
                        f.printMessageGui("the move " + m.From[0] + "," + m.From[1] + " to " + m.To[0] + "," + m.To[1] +
                                          " isn't legal.");
                    }
                    Thread.Sleep(2000);                                                                //give the human player time to read the messege
                    if (human)                                                                         //there is a human player in the game
                    {
                        m = players[turn].ChooseMove(GetAllMoves(b, players[turn]), b, f, players, 5); //the AI thinks 5 moves ahead
                    }
                    else
                    {
                        m = players[turn].ChooseMove(GetAllMoves(b, players[turn]), b, f, players, 3);  //the AI thinks 3 moves ahead
                    }
                }
                if (m == null) //the player currently playing has no legal move to make. win condition
                {
                    f.printMessageGui("player " + (Math.Abs(turn - 1) + 1) + " is the winner! ");
                    b.PrintBoard2(f);
                    //Console.WriteLine("Total moves: " + logInd);
                    Console.WriteLine("Player " + Math.Abs(turn - 1) + " is the winner!");
                    return(players[Math.Abs(turn - 1)]); //return the player who hasent lost
                }

                /*
                 * if (logInd > 100 && b.QueenRatio(players[turn], b) == 1.0 && b.SoldierRatio(players[turn], b)==1.0) //soft tie condition
                 * {
                 *  return null;
                 * }
                 */
                PerformMove(b, m, players[turn]);
                logInd++; //
                turn = Math.Abs(turn - 1);
            }
            b.PrintBoard2(f);
            Console.WriteLine("tie");
            return(null); //in case of a game beyond max moves, its a tie.
        }