public friend_list() { InitializeComponent(); bbl_old = new friend_item(); bbl_old.Top = 0 - bbl_old.Height + 10; // while (1 + 1 == 2) addInMessage("Hello world", "00:00"); addInMessage("Hell", "00:00"); }
public friend_list(Form1 mainForm) { this.mainForm = mainForm; InitializeComponent(); this.fItem = new chat_list.friend_item(mainForm); bbl_old = new friend_item(mainForm); bbl_old.Top = 0 - bbl_old.Height + 10; //addInMessage("user 1", "00:00", 0); //make sure the scroll works panel1.VerticalScroll.Value = panel1.VerticalScroll.Maximum; }
public void addInMessage(string message, string time) { friend_item bbl = new chat_list.friend_item(message, time, msgtype1.In); bbl.Location = fItem.Location; bbl.Size = fItem.Size; bbl.Anchor = fItem.Anchor; //if (bbl.Location != bubble1.Location) bbl.Top = bbl_old.Bottom + 1; //curtop = bbl.Bottom + 10; panel1.Controls.Add(bbl); panel1.VerticalScroll.Value = panel1.VerticalScroll.Maximum; bbl_old = bbl;// safe the last added object }