Exemple #1
0
        // Creates a new chat server and invites requested users to server
        // First element in requested users is the sending users id
        private static void OpenNewChatServer(PacketHeader header, Connection connection, string[] requestedUsers)
        {
            // Open a new chat server and connect current user
            ChatServer newServer = new ChatServer();

            chatServers[newServer.chatServerId] = newServer;
            ConnectionInfo requestingUser = connections[int.Parse(requestedUsers[0])];

            newServer.connectUser(requestingUser);

            connection.SendObject("chatServerOpened", newServer.chatServerId);

            // Sends a request to each user if they would like to connect to the chat server
            foreach (KeyValuePair <int, ConnectionInfo> connectedUser in connections)
            {
                for (int i = 1; i < requestedUsers.Count(); i++)
                {
                    if (requestedUsers[i] == connectedUser.Value.username)
                    {
                        connectedUser.Value.connection.SendObject("userConnectionRequest", newServer.chatServerId + "|User " + requestingUser.username + " would like to chat. Accept?");
                    }
                }
            }
        }
Exemple #2
0
 public void joinServer(ChatServer cs)
 {
     cs.connectUser(this);
     connectedServers.Add(cs.chatServerId);
 }