public SkyTexture(string name) : base(ShaderNodeType.SkyTexture, name) { inputs = new SkyInputs(this); outputs = new SkyOutputs(this); SunDirection = new float4(0.0f, 0.0f, 1.0f); Turbidity = 2.2f; GroundAlbedo = 0.3f; SkyType = "Hosek / Wilkie"; }