public MappingNode(string name) : base(ShaderNodeType.Mapping, name) { inputs = new MappingInputs(this); outputs = new MappingOutputs(this); Mapping = MappingType.Texture; UseMin = false; UseMax = false; Translation = new float4(0.0f); Rotation = new float4(0.0f); Scale = new float4(0.0f); Min = new float4(0.0f); Max = new float4(0.0f); }