public CheckerTexture(string name) : base(ShaderNodeType.CheckerTexture, name) { inputs = new CheckerInputs(this); outputs = new CheckerOutputs(this); ins.Color1.Value = new float4(1.0f, 0.5f, 0.25f); ins.Color2.Value = new float4(0.25f, 0.5f, 1.0f); ins.Scale.Value = 5.0f; }