Exemple #1
0
        /// <summary>
        /// Draw the background for the box.
        /// </summary>
        static void DrawBox()
        {
            string topString, bottomString, lineString;

            // Build the border strings
            topString    = "\x00DA".PadRight(boxW - 1, '\x00C4') + "\x00BF"; // top-left corner, horizontal lines, top-right corner
            lineString   = "\x00B3".PadRight(boxW - 1) + "\x00B3";           // Vertical line,   empty spaces,     vertical line
            bottomString = "\x00C0".PadRight(boxW - 1, '\x00C4') + "\x00D9"; // low-left corner, horizontal lines, low-right corner

            // Write the top
            SuperConsole.WriteColor(boxX, boxY, ConsoleColor.Black, ConsoleColor.DarkGrey, topString);

            // Write the necessary middle lines
            for (int i = 1; i < boxH - 1; i++)
            {
                SuperConsole.WriteColor(boxX, boxY + i, ConsoleColor.Black, ConsoleColor.DarkGrey, lineString);
            }

            // Finally, the bottom.
            SuperConsole.WriteColor(boxX, boxY + boxH - 1, ConsoleColor.Black, ConsoleColor.DarkGrey, bottomString);
        }
Exemple #2
0
        /// <summary>
        /// Redraw the box with the correct scroll position
        /// </summary>
        static void DrawElements()
        {
            int scrollPos;

            // We only want to be at scroll position 0 or max scroll when the cursor is on the first or last element respectively.
            if (cursorPos == 0)
            {
                scrollPos = 0;
            }
            else if (cursorPos == strings.Length - 1)
            {
                scrollPos = strings.Length - (boxH - 2);
            }
            else
            {
                int minScroll = -1;                          // Starting at -1 ensures that it does not start scrolling right away.
                int maxScroll = strings.Length - (boxH - 3); // -3 ensures that it will never scroll all the way down.

                // Get the scroll percentage ( range [0, 1] )
                float fscrollPos = ((float)cursorPos) / ((float)strings.Length - 1);

                // Calculate the actual scroll position
                scrollPos = (int)System.Math.Floor(((float)minScroll) + (float)(maxScroll - minScroll) * fscrollPos + 0.3f);

                // Ensure it doesn't go below 0.
                if (scrollPos < 0)
                {
                    scrollPos = 0;
                }

                // Also ensure (corner case) that it doesn't scroll farther than possible
                int trueMax = strings.Length - (boxH - 2);
                if (scrollPos > trueMax)
                {
                    scrollPos = trueMax;
                }
            }

            for (int i = 0; i < boxH - 2; i++)
            {
                int element = i + scrollPos;

                // Default colors are Black on DarkGrey
                ConsoleColor fg = ConsoleColor.Black;
                ConsoleColor bg = ConsoleColor.DarkGrey;

                if (element == cursorPos)
                {
                    // This is the selected element, so draw it as white on dark red
                    bg = ConsoleColor.DarkRed;
                    fg = ConsoleColor.White;
                }

                // Build the string
                string s = strings[i + scrollPos];

                // Ensure that the string is no longer than the box width (minus 2 for the border), then pad the rest with spaces
                if (s.Length > boxW - 2)
                {
                    s = s.Substring(0, boxW - 2);
                }
                s = s.PadRight(boxW - 2);

                // Draw!
                SuperConsole.WriteColor(boxX + 1, boxY + i + 1, fg, bg, s);
            }
        }
Exemple #3
0
        /// <summary>
        /// Draws a text box containing the specific strings at or near the cursor
        /// </summary>
        /// <param name="strings">The list of strings to display in the text box</param>
        /// <param name="maxLength">The length of the longest string in the list</param>
        /// <param name="initialIndex">The initial index to select in the list</param>
        /// <returns>The string that was selected by the Enter key, or null if Escape was pressed</returns>
        public static string Run(string[] strings, int maxLength, int initialIndex)
        {
            cursorPos = initialIndex;
            if (cursorPos < 0 || cursorPos >= strings.Length)
            {
                cursorPos = 0;
            }

            TextWindow.strings = strings;

            // Calculate the box extents (as long as the longest string, but no wider than the console window, similar considerations for height)
            boxW = System.Math.Min(maxLength + 2, Console.WindowWidth);
            boxH = System.Math.Min(Console.WindowHeight, strings.Length + 2);

            // Try to place the box at the cursor.
            boxX = Console.WindowLeft;
            boxY = SuperConsole.CursorY;

            // If this position would draw the box off the bottom of the console, move it up until it fits.
            if (boxY + boxH >= Console.WindowHeight)
            {
                boxY = Console.WindowHeight - boxH;
            }
            boxY += Console.WindowTop;

            // Cache the background so that we can restore it later.
            SuperConsole.CacheConsole(boxX, boxY, boxW, boxH);

            // Save the current console mode, turn off all mode flags (specifically, no input echo
            SuperConsole.Mode mode = SuperConsole.ConsoleMode;
            SuperConsole.ConsoleMode = SuperConsole.Mode.None;

            // Draw the actual box (Background drawing is only done this once, elements drawn as necessary)
            DrawBox();
            DrawElements();


            bool   done   = false;
            string retVal = null;

            while (!done)
            {
                switch (SuperConsole.ReadKey())
                {
                case Keys.Escape: // Quit without setting the return value (no retval selected)
                    retVal = null;
                    done   = true;
                    break;

                case Keys.Right: // Move the cursor down one element
                case Keys.Down:
                    if (cursorPos < strings.Length - 1)
                    {
                        cursorPos++;
                        DrawElements();
                    }
                    break;

                case Keys.Left: // Move the cursor up one element
                case Keys.Up:
                    if (cursorPos > 0)
                    {
                        cursorPos--;
                        DrawElements();
                    }
                    break;

                case Keys.PageDown: // Move the cursor down one full screen
                    cursorPos += boxH - 2;
                    if (cursorPos >= strings.Length)
                    {
                        cursorPos = strings.Length - 1;
                    }
                    DrawElements();
                    break;

                case Keys.PageUp: // Move the cursor up one full screen
                    cursorPos -= boxH - 2;
                    if (cursorPos < 0)
                    {
                        cursorPos = 0;
                    }
                    DrawElements();
                    break;

                case Keys.Home: // Move the cursor to the top
                    cursorPos = 0;
                    DrawElements();
                    break;

                case Keys.End: // Move the cursor to the bottom
                    cursorPos = strings.Length - 1;
                    DrawElements();
                    break;

                case Keys.Enter: // Select the string currently under the cursor
                    retVal = strings[cursorPos];
                    done   = true;
                    break;
                }
            }

            // Restore the console mode and the character data that was there before the console was drawn.
            SuperConsole.ConsoleMode = mode;
            SuperConsole.RestoreCache();

            // Abandon ship!
            return(retVal);
        }
Exemple #4
0
        /// <summary>
        /// Rescan all of the supplied roots.
        /// </summary>
        /// <param name="roots"></param>
        static void Rescan(string[] roots)
        {
            scanMutex.WaitOne();
            {
                // Load a list of the paths
                List <string> pathList = new List <string>(LoadPaths());

                // Remove from the path list any paths that belong to any of the given roots.
                RemoveRootPaths(roots, pathList);

                // We'll maintain a stack of the paths that need to be searched.  Start by pushing all of the roots onto it.
                Stack <string> pathsToSearch = new Stack <string>();
                for (int i = roots.Length - 1; i >= 0; i--)
                {
                    pathsToSearch.Push(roots[i]);
                }

                // Finally, we need the regular expressions corresponding to the ignore rules.
                Regex[] ignores = LoadIgnoreRegexes(roots);

                System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
                watch.Start();

                const float timeDiff = 0.5f;
                float       prevTime = ((float)watch.ElapsedMilliseconds) / 1000 - timeDiff - 0.1f;

                Console.WriteLine();
                int writeX = Console.WindowLeft;
                int writeY = SuperConsole.CursorY - 1;
                SuperConsole.CacheConsole(writeX, writeY, Console.WindowWidth, 2);
                SuperConsole.WriteColor(writeX, writeY, ConsoleColor.LightYellow, ConsoleColor.DarkBlue, "Rescanning...".PadRight(Console.WindowWidth));

                // For each directory
                while (pathsToSearch.Count != 0)
                {
                    // Make sure to add backslashes as necessary.
                    string path = TrailBackslash(pathsToSearch.Pop());

                    // If this path matches any of the ignore lists, we'll skip it completely.
                    bool ignore = false;
                    for (int i = 0; i < ignores.Length; i++)
                    {
                        if (ignores[i].IsMatch(path))
                        {
                            ignore = true;
                            break;
                        }
                    }
                    if (ignore)
                    {
                        continue;
                    }

                    // If enough time has elapsed, display a new directory
                    float curTime = ((float)watch.ElapsedMilliseconds) / 1000;
                    if (curTime - prevTime > timeDiff)
                    {
                        prevTime += timeDiff;
                        SuperConsole.WriteColor(writeX, writeY + 1, ConsoleColor.White, ConsoleColor.DarkBlue, path.PadRight(Console.WindowWidth));
                        System.Threading.Thread.Sleep(1);
                    }

                    // Get the subdirectories (wrapped in a try block mostly to avoid the access denied errors that some folders give)
                    string[] newDirs;
                    try
                    {
                        newDirs = Directory.GetDirectories(path);
                    }
                    catch (Exception) { newDirs = new string[0]; }

                    // Add the lower-cased current path to the list.
                    pathList.Add(path.ToLowerInvariant());

                    // Add each subdirectory to the scan list.
                    for (int i = newDirs.Length - 1; i >= 0; i--)
                    {
                        pathsToSearch.Push(newDirs[i]);
                    }
                }
                SuperConsole.RestoreCache();
                SuperConsole.CursorY--;

                // Sort and write the path list.
                pathList.Sort();
                WritePaths(pathList.ToArray());
            }
            scanMutex.ReleaseMutex();
        }