public void dealNextHand()
        {
            gameDeck.shuffleDeck();     //shuffle the deck
            board.clearCommunityCards();

            clsSeat[] seatArray = new clsSeat[6] {
                seat1, seat2, seat3, seat4, seat5, seat6
            };

            //deal out first card to each player
            for (int i = 0; i < 6; i++) //array size of 6, therefore i < 6 for count control
            {
                seatArray[i].Hand.Card1 = gameDeck.deck[gameDeck.CurrentCard];
                gameDeck.moveToNextCard();
            }

            //deal out second card to each player
            for (int i = 0; i < 6; i++)
            {
                seatArray[i].Hand.Card2 = gameDeck.deck[gameDeck.CurrentCard];
                gameDeck.moveToNextCard();
            }

            //change the test labels to the cards for the player
            lblPlayerCard1.Text = gameDeck.getCardPip(seat1.Hand.Card1);
            lblPlayerCard2.Text = gameDeck.getCardPip(seat1.Hand.Card2);
        }//close dealNextHand() method
        public frmPokerGame(clsCharacter c1, clsCharacter c2, clsCharacter c3, clsCharacter c4, clsCharacter c5, clsCharacter c6, int startingMoney, int smallBlind, int bigBlind, Color bc, Color fc)
        {
            InitializeComponent();

            int initialBet = bigBlind;

            seat1          = new clsSeat(1, startingMoney, initialBet, c1);
            seat2          = new clsSeat(2, startingMoney, initialBet, c2);
            seat3          = new clsSeat(3, startingMoney, initialBet, c3);
            seat4          = new clsSeat(4, startingMoney, initialBet, c4);
            seat5          = new clsSeat(5, startingMoney, initialBet, c5);
            seat6          = new clsSeat(6, startingMoney, initialBet, c6);
            this.BackColor = bc;
            this.ForeColor = fc;
        }
        public frmHandEvalTest(clsCharacter c1)
        {
            InitializeComponent();

            testSeat = new clsSeat(1, 1000, 10, c1);
        }