Exemple #1
0
 public bool CheckState( ref EngineState state )
 {
     return Backend.theBackend.CheckState( ref state );
 }
Exemple #2
0
        ///
        /// Updates the state and returns true if it has changed
        ///
        /// \note This is totally inefficient for remoting. 
        ///
        public bool CheckState( ref EngineState state )
        {
            lock (_serializer)
             {
            if (null == state)
               throw new ArgumentException( "may not be null", "state" );

            // No change? nothing to do!
            if (((EngineState)state).changeCount == _changeCount)
               return false;

            _Trace( "CheckState: change occurred" );

            state.isPlaying = _shouldBePlaying;
            state.currentTrackIndex = _playQueueCurrentTrack;
            state.playQueue =
               (ITrackInfo[])_playQueue.ToArray(typeof(PlayableData));

            state.changeCount = _changeCount;
            //             state = new EngineState( _shouldBePlaying,
            //                                      _playQueueCurrentTrack,
            //                                      _playQueue,
            //                                      _changeCount );
            return true;
             }
        }