Exemple #1
0
        /// <summary>
        /// Draws a quad with a the provided texture displayed.
        /// </summary>
        /// <param name="texture">Texture to draw.</param>
        /// <param name="area">Position and size of the texture to draw. Position is relative to the canvas origin
        ///                    (top-left). If size is zero, the default texture size will be used.</param>
        /// <param name="color">Color to tint the drawn texture with.</param>
        /// <param name="scaleMode">Scale mode to use when sizing the texture. Only relevant if the provided quad size
        ///                         doesn't match the texture size.</param>
        /// <param name="depth">Depth at which to draw the element. Elements with higher depth will be drawn before others.
        ///                     Additionally elements of the same type (triangle or line) will be drawn in order they are
        ///                     submitted if they share the same depth.</param>
        public void DrawTexture(SpriteTexture texture, Rect2I area, Color color,
                                GUITextureScaleMode scaleMode = GUITextureScaleMode.StretchToFit, byte depth = 128)
        {
            IntPtr texturePtr = IntPtr.Zero;

            if (texture != null)
            {
                texturePtr = texture.GetCachedPtr();
            }

            Internal_DrawTexture(mCachedPtr, texturePtr, ref area, scaleMode, ref color, depth);
        }
Exemple #2
0
        /// <summary>
        /// Clips current rectangle so that it does not overlap the provided rectangle. After clipping no area of this
        /// rectangle will intersect the clip area.
        /// </summary>
        /// <param name="clipRect">Rectangle to clip against.</param>
        public void Clip(Rect2I clipRect)
        {
            int newLeft = Math.Max(x, clipRect.x);
            int newTop  = Math.Max(y, clipRect.y);

            int newRight  = Math.Min(x + width, clipRect.x + clipRect.width);
            int newBottom = Math.Min(y + height, clipRect.y + clipRect.height);

            x      = Math.Min(newLeft, newRight);
            y      = Math.Min(newTop, newBottom);
            width  = Math.Max(0, newRight - newLeft);
            height = Math.Max(0, newBottom - newTop);
        }
Exemple #3
0
        /// <summary>
        /// Changes the size of the list view.
        /// </summary>
        /// <param name="width">Width in pixels.</param>
        /// <param name="height">Height in pixels.</param>
        public void SetSize(int width, int height)
        {
            if (width != this.width || height != this.height)
            {
                this.width  = width;
                this.height = height;

                Rect2I bounds = scrollArea.Bounds;
                bounds.width      = width;
                bounds.height     = height;
                scrollArea.Bounds = bounds;
            }
        }
Exemple #4
0
        /// <summary>
        /// Returns true if the rectangle overlaps the provided rectangle. Also returns true if the rectangles are
        // contained within each other completely (no intersecting edges).
        /// </summary>
        /// <param name="other">Other rectangle to compare with.</param>
        /// <returns>True if the rectangles overlap.</returns>
        public bool Overlaps(Rect2I other)
        {
            int otherRight = other.x + other.width;
            int myRight    = x + width;

            int otherBottom = other.y + other.height;
            int myBottom    = y + height;

            if (x < otherRight && myRight > other.x &&
                y < otherBottom && myBottom > other.y)
            {
                return(true);
            }

            return(false);
        }
Exemple #5
0
        /// <inheritdoc/>
        public override bool Equals(object other)
        {
            if (!(other is Rect2I))
            {
                return(false);
            }

            Rect2I rect = (Rect2I)other;

            if (x.Equals(rect.x) && y.Equals(rect.y) && width.Equals(rect.width) && height.Equals(rect.height))
            {
                return(true);
            }

            return(false);
        }
Exemple #6
0
 private static extern void Internal_GetContentBounds(IntPtr nativeInstance, out Rect2I value);
Exemple #7
0
 private static extern void Internal_SetBounds(IntPtr nativeInstance, ref Rect2I value);
Exemple #8
0
 private static extern void Internal_DrawTexture(IntPtr nativeInstance, IntPtr texture, ref Rect2I area,
                                                 GUITextureScaleMode scaleMode, ref Color color, byte depth);
Exemple #9
0
 private static extern void Internal_CalculateBounds(IntPtr element, IntPtr relativeTo, out Rect2I output);
Exemple #10
0
 private static extern void Internal_getPixelArea(IntPtr thisPtr, out Rect2I __output);
Exemple #11
0
 /// <summary>
 /// Clips the cursor to the specified area. Enabled until <see cref="ClipDisable"/> is called.
 /// </summary>
 /// <param name="area">Area in screen space to clip the cursor to.</param>
 public static void ClipToRect(Rect2I area)
 {
     Internal_ClipToRect(ref area);
 }
Exemple #12
0
 private static extern void Internal_ClipToRect(ref Rect2I value);