/// <summary> /// Attempts to find a scene object under the provided position, while also returning the world position and normal /// of the point that was hit. /// </summary> /// <param name="pointerPos">Position of the pointer relative to the scene camera viewport.</param> /// <param name="data">Position and normal on the object surface at the point that was hit.</param> /// <param name="ignoreSceneObjects">Optional set of objects to ignore during scene picking.</param> /// <returns>The object the pointer is snapping to.</returns> internal SceneObject Snap(Vector2I pointerPos, out SnapData data, SceneObject[] ignoreSceneObjects = null) { return(Internal_Snap(mCachedPtr, ref pointerPos, out data, ignoreSceneObjects)); }
private static extern SceneObject Internal_Snap(IntPtr thisPtr, ref Vector2I pointerPos, out SnapData data, SceneObject[] ignoreRenderables);