private void OnEditorUpdate()
        {
            UpdateLoadingProgress();
            treeView.Update();

            if (Scene.ActiveSceneUUID != sceneUUID)
            {
                if (EditorApplication.EditorSceneData != null)
                {
                    LoadHierarchyState(EditorApplication.EditorSceneData);
                }

                sceneUUID = Scene.ActiveSceneUUID;
            }
        }
Exemple #2
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        private void OnEditorUpdate()
        {
            UpdateLoadingProgress();

            treeView.Update();
        }